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📄 text.cpp

📁 shrike is a utility application that acts as a testbed for shaders written in Sh
💻 CPP
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// Sh: A GPU metaprogramming language.//// Copyright 2003-2005 Serious Hack Inc.// // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Lesser General Public License for more details.//// You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, // MA  02110-1301, USA//////////////////////////////////////////////////////////////////////////////#include "Text.hpp"using namespace SH;ShTexCoord2f posn;ShProgram u(const ShProgram& a, const ShProgram& b){  return shMax<ShAttrib1f>() << (a & b);}ShProgram i(const ShProgram& a, const ShProgram& b){  return shMin<ShAttrib1f>() << (a & b);}ShProgram s(const ShProgram& a, const ShProgram& b){  return i(a, shSub<ShAttrib1f>() << ShConstAttrib1f(1.0) << b);}ShProgram rect(float x, float y,               float w, float h){  ShProgram res = SH_BEGIN_PROGRAM() {    ShVector2f o = posn - ShConstAttrib2f(x, y);    ShOutputAttrib1f result = min((o(0) > 0.0)*(o(1) > 0.0), (o(0) < w)*(o(1) < h));  } SH_END;  return res;}ShProgram srect(float x, float y,                float w, float h,                float skew){  ShProgram res = SH_BEGIN_PROGRAM() {    ShVector2f o = posn - ShConstAttrib2f(x, y);    o(0) -= o(1) * (skew/h);    ShOutputAttrib1f result = min((o(0) > 0.0)*(o(1) > 0.0), (o(0) < w)*(o(1) < h));  } SH_END;  return res;}ShProgram circ(float x, float y, float r){  ShProgram res = SH_BEGIN_PROGRAM() {    ShVector2f o = posn - ShConstAttrib2f(x, y);    ShOutputAttrib1f result = ((o | o) < ShConstAttrib1f(r*r));  } SH_END;  return res;}ShProgram doText(const std::string& text){  float px = 0.0;  float py = 0.0;  float sep = 7.0;  float lineheight = 60.0;  float linesep = 20.0;  ShProgram phrase = SH_BEGIN_PROGRAM() { ShOutputAttrib1f result = 0.0; } SH_END;  for (std::string::const_iterator c = text.begin(); c != text.end(); c++) {    ShProgram letter = SH_BEGIN_PROGRAM() { ShOutputAttrib1f result = 0.0; } SH_END;    switch (*c) {    case 'H':      {        float vw = 13.0;        float vh = 60.0;        float hw = 27.0;        float hy = 24.0;        float hh = 11.0;        letter = u(u(rect(px, py, vw, vh),                   rect(px + vw, py + hy, hw, hh)),                 rect(px + vw + hw, py, vw, vh));        px += vw + hw + vw;      }      break;    case 'S':      {        float ro = 18.0;        float w = 12.0;        float ri = ro - w;        letter = u(s(s(circ(px + ro, py + ro, ro), circ(px + ro, py + ro, ri)),                   rect(px, py + ro, ro, ro)),                 s(s(circ(px + ro, py + ro + ro + ri, ro), circ(px + ro, py + ro + ro + ri, ri)),                   rect(px + ro, py + ro + ri, ro, ro)));        px += ro + ro;      }      break;    case 'W':      {        float vw = 13.0;        float vh = 60.0;        float w1 = 17.0;        letter = srect(px + w1, py, vw, vh, -w1);        letter = u(letter, srect(px + w1, py, vw, vh, w1));        letter = u(letter, srect(px + w1 + w1 + w1, py, vw, vh, -w1));        letter = u(letter, srect(px + w1 + w1 + w1, py, vw, vh, w1));        px += vw + w1 * 4.0;      }      break;    case 'a':      {        float ro = 22.5;        float ri = ro - 12.0;        letter = u(s(circ(px + ro, py + ro, ro), circ(px + ro, py + ro, ri)),                 rect(px + ro + ri, py, ro - ri, ro + ro));        px += ro + ro;      }      break;    case 'b':      {        float vh = 60.0;        float ro = 22.5;        float ri = ro - 12.0;        letter = u(s(circ(px + ro, py + ro, ro), circ(px + ro, py + ro, ri)),                 rect(px, py, ro - ri, vh));        px += ro + ro;      }      break;    case 'd':      {        float vh = 60.0;        float ro = 22.5;        float ri = ro - 12.0;        letter = u(s(circ(px + ro, py + ro, ro), circ(px + ro, py + ro, ri)),                 rect(px + ro + ri, py, ro - ri, vh));        px += ro + ro;      }      break;    case 'e':      {        float ro = 22.5;        float ri = ro - 12.0;        float eh = 8.0;        letter = u(s(s(circ(px + ro, py + ro, ro), circ(px + ro, py + ro, ri)),                   rect(px + ro, py + ro - ri + ri/2.0, ro, ri/2.0 - eh/2.0)),                 rect(px + (ro-ri), py + ro - eh/2.0, ri * 2.0, eh));        px += ro + ro;      }      break;    case 'i':      {        float ro = 22.5;        float vw = 13.0;        float w = vw/2.0;        letter = u(rect(px, py, vw, ro + ro),                   circ(px + w, py + ro + ro + w + w, w));        px += vw;      }      break;    case 'h':      {        float vh = 60.0;        float hs = 10.0;        float ro = 22.5;        float w = 12.0;        float ri = ro - w;        letter = u(u(s(s(circ(px + ro, py + ro - hs, ro), circ(px + ro, py + ro - hs, ri)),                     rect(px, py - hs, ro + ro, ro)),                   rect(px + ro + ri, py, w, ro - hs)),                 rect(px, py, w, vh));        px += ro + ro;      }      break;    case 'n':      {        float ro = 22.5;        float w = 12.0;        float ri = ro - w;        letter = u(u(s(s(circ(px + ro, py + ro, ro), circ(px + ro, py + ro, ri)),                     rect(px, py, ro + ro, ro)),                   rect(px + ro + ri, py, w, ro)),                 rect(px, py, w, ro+ro));        px += ro + ro;      }      break;    case 'l':      {        float vw = 13.0;        float vh = 60.0;        letter = rect(px, py, vw, vh);        px += vw;      }      break;    case 'o':      {        float ro = 22.5;        float ri = ro - 12.0;        letter = s(circ(px + ro, py + ro, ro), circ(px + ro, py + ro, ri));        px += ro + ro;      }      break;    case 'r':      {        float ro = 22.5;        float ri = ro - 12.0;        letter = u(s(s(circ(px + ro, py + ro, ro), circ(px + ro, py + ro, ri)),                   rect(px, py, ro + ro, ro)),                 rect(px, py, ro - ri, ro + ro));        px += ro + ro;      }      break;    case 'v':      {        float vw = 6.5;        float vh = 45.0;        float w1 = vw;        letter = srect(px + w1, py, vw, vh, -w1);        letter = u(letter, srect(px + w1, py, vw, vh, w1));        px += vw + w1 + w1;      }      break;    case ' ':      px += 21.0;      break;    case '\n':      px = -sep;      py -= lineheight + linesep;      break;    default:      break;    }    phrase = u(phrase, letter);    px += sep;  }  return phrase >> posn;}

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