📄 nonperiodic.cpp
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// Sh: A GPU metaprogramming language.//// Copyright 2003-2005 Serious Hack Inc.// // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details.//// You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, // MA 02110-1301, USA//////////////////////////////////////////////////////////////////////////////#include <sh/sh.hpp>#include <sh/shutil.hpp>#include <iostream>#include "Shader.hpp"#include "Globals.hpp"using namespace SH;using namespace ShUtil;class NonPeriodic : public Shader {public: NonPeriodic(); ~NonPeriodic(); bool init(); ShProgram vertex() { return vsh;} ShProgram fragment() { return fsh;} ShProgram vsh, fsh; static NonPeriodic instance;};NonPeriodic::NonPeriodic() : Shader("Tiling: 1D Nonperiodic"){}NonPeriodic::~NonPeriodic(){}static const double m = 0.5*(sqrt( 5.0 ) + 1.0);static const double m2 = 0.5*(sqrt( 5.0) - 1.0);ShAttrib1f isRed(ShAttrib1f x, ShMatrix3x3f M){ ShAttrib1f mx = frac( x ); ShAttrib1f my = frac( m2*x ); ShVector3f v = ShVector3f(mx,my,ShAttrib1f(1.0)); v = M | v; return SH::max(abs(v(0)),abs(v(1)))<0.5;}bool NonPeriodic::init(){ vsh = SH_BEGIN_PROGRAM("gpu:vertex") { ShInputPosition4f ipos; ShOutputPosition4f opos; // Position in NDC ShInOutTexCoord2f tc; // pass through tex coords opos = Globals::mvp | ipos; // Compute NDC position } SH_END; ShColor3f SH_DECL(color1) = ShColor3f(.2, 0.5, 0.9); ShColor3f SH_DECL(color2) = ShColor3f(.9, 0.5, 0.2); ShAttrib2f SH_DECL(scale) = ShAttrib2f(20.0, 20.0); scale.range(1.0, 1000.0); ShAttrib1f SH_DECL(second) = 0.0; second.range(0.0, 1.0); ShMatrix3x3f M = ShMatrix3x3f(); M[0][1]=-m; M[1][0]=m; M[0][2]=0.5*(m-1.0); M[1][2]=-0.5*(m+1.0); // This is a 1D nonperiodic tiling from Craig Kaplan. // It should be possible to extend this to make Penrose tiles. fsh = SH_BEGIN_PROGRAM("gpu:fragment") { ShInputTexCoord2f tc; // ignore texcoords ShOutputColor3f result; tc *= scale; result = cond(isRed(tc(0),M) || (second && isRed(tc(1),M)), color1, color2); } SH_END; return true;}NonPeriodic NonPeriodic::instance = NonPeriodic();
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