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📄 nonperiodic.cpp

📁 shrike is a utility application that acts as a testbed for shaders written in Sh
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// Sh: A GPU metaprogramming language.//// Copyright 2003-2005 Serious Hack Inc.// // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Lesser General Public License for more details.//// You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, // MA  02110-1301, USA//////////////////////////////////////////////////////////////////////////////#include <sh/sh.hpp>#include <sh/shutil.hpp>#include <iostream>#include "Shader.hpp"#include "Globals.hpp"using namespace SH;using namespace ShUtil;class NonPeriodic : public Shader {public:  NonPeriodic();  ~NonPeriodic();  bool init();  ShProgram vertex() { return vsh;}  ShProgram fragment() { return fsh;}  ShProgram vsh, fsh;  static NonPeriodic instance;};NonPeriodic::NonPeriodic()  : Shader("Tiling: 1D Nonperiodic"){}NonPeriodic::~NonPeriodic(){}static const double m = 0.5*(sqrt( 5.0 ) + 1.0);static const double m2 = 0.5*(sqrt( 5.0) - 1.0);ShAttrib1f isRed(ShAttrib1f x, ShMatrix3x3f M){  ShAttrib1f mx = frac( x );  ShAttrib1f my = frac( m2*x );  ShVector3f v = ShVector3f(mx,my,ShAttrib1f(1.0));  v = M | v;	  return SH::max(abs(v(0)),abs(v(1)))<0.5;}bool NonPeriodic::init(){  vsh = SH_BEGIN_PROGRAM("gpu:vertex") {    ShInputPosition4f ipos;        ShOutputPosition4f opos; // Position in NDC    ShInOutTexCoord2f tc; // pass through tex coords    opos = Globals::mvp | ipos; // Compute NDC position  } SH_END;    ShColor3f SH_DECL(color1) = ShColor3f(.2, 0.5, 0.9);  ShColor3f SH_DECL(color2) = ShColor3f(.9, 0.5, 0.2);  ShAttrib2f SH_DECL(scale) = ShAttrib2f(20.0, 20.0);  scale.range(1.0, 1000.0);  ShAttrib1f SH_DECL(second) = 0.0;  second.range(0.0, 1.0);  ShMatrix3x3f M = ShMatrix3x3f();  M[0][1]=-m;  M[1][0]=m;  M[0][2]=0.5*(m-1.0);  M[1][2]=-0.5*(m+1.0);	  // This is a 1D nonperiodic tiling from Craig Kaplan.  // It should be possible to extend this to make Penrose tiles.  fsh = SH_BEGIN_PROGRAM("gpu:fragment") {    ShInputTexCoord2f tc; // ignore texcoords    ShOutputColor3f result;    tc *= scale;    result = cond(isRed(tc(0),M) || (second && isRed(tc(1),M)),		  color1, color2);  } SH_END;  return true;}NonPeriodic NonPeriodic::instance = NonPeriodic();

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