📄 nonperiodic3d.cpp
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// Sh: A GPU metaprogramming language.//// Copyright 2003-2005 Serious Hack Inc.// // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details.//// You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, // MA 02110-1301, USA//////////////////////////////////////////////////////////////////////////////#include <sh/sh.hpp>#include <sh/shutil.hpp>#include <iostream>#include <sstream>#include <cmath>#include "Shader.hpp"#include "Globals.hpp"using namespace SH;using namespace ShUtil;const double DIFFR = 0.05;class NonPeriodic3D : public Shader {public: NonPeriodic3D(); ~NonPeriodic3D(); bool init(); ShProgram vertex() { return vsh;} ShProgram fragment() { return fsh;} ShProgram vsh, fsh; static NonPeriodic3D instance;};NonPeriodic3D::NonPeriodic3D() : Shader("Tiling: 3D Nonperiodic"){}NonPeriodic3D::~NonPeriodic3D(){}ShColor3f color[3] = {ShColor3f(1.0f, 0.2f, 0.2f), ShColor3f(0.2f, 1.0f, 0.2f), ShColor3f(0.2f, 0.2f, 1.0f)};ShAttrib1f edgewidth(0.05); ShPoint3f modPoint(const ShPoint3f& p){ return frac(p + ShConstAttrib3f(0.5, 0.5, 0.5)) - ShConstAttrib3f(0.5,0.5,0.5); }void testPlane(const ShVector3f& body, const ShAttrib4f& plane, const ShPoint3f& pt, ShColor3f col, ShColor3f& C, ShAttrib1f& best){ ShPoint4f pth; pth(0,1,2) = pt; pth(3) = 1.0; ShAttrib1f t = -(plane | pth) / (body | plane(0,1,2)); ShPoint3f p = pt + t*body; ShAttrib1f xmin = floor(p(1)+0.5)-0.5; ShAttrib1f ymin = floor(p(2)+0.5)-0.5; ShAttrib1f dmax = body | ShVector3f(plane(3), -xmin, -ymin); ShAttrib1f dmin = body | ShVector3f(plane(3), -xmin-1.0, -ymin-1.0); ShAttrib1f my_d = -(body | pt); ShAttrib1f ignore = SH::max(SH::max(p(1)<-0.5, p(1)>1.5), SH::max(p(2)<-0.5, p(2)>1.5)); ignore = SH::max(ignore, SH::min(my_d>(dmin-1e-7), my_d<(dmax+1e-7))); ignore = SH::max(ignore, t > best); // Darken edges ShAttrib1f diff = SH::min(frac(p(1)+0.5), frac(p(2)+0.5)); col = min(diff/edgewidth, 1.0) * col; C = cond(ignore, C, col); best = cond(ignore, best, t);}ShColor3f testCube(ShVector3f body, ShPoint3f p){ ShColor3f result; ShAttrib1f best = 100000.0; for (int i = 0; i < 3; i++) { testPlane(body, ShConstAttrib4f(1.0, 0.0, 0.0, -0.5), p, color[i], result, best); testPlane(body, ShConstAttrib4f(1.0, 0.0, 0.0, -1.5), p, color[i], result, best); body = body(1,2,0); p = p(1,2,0); } return result;}bool NonPeriodic3D::init(){ vsh = SH_BEGIN_PROGRAM("gpu:vertex") { ShInputPosition4f ipos; ShOutputPosition4f opos; // Position in NDC ShInOutTexCoord2f tc; // pass through tex coords opos = Globals::mvp | ipos; // Compute NDC position } SH_END; ShAttrib2f SH_DECL(scale) = ShAttrib2f(10.0, 10.0); scale.range(1.0, 100.0); ShVector3f SH_DECL(body) = ShVector3f(M_PI/2.0, M_E/2.0, 1.0); body.name("plane orientation"); body.range(0.0, 20.0); edgewidth.name("Edge width"); edgewidth.range(0.0, 0.5); for (int i = 0; i < 3; i++) { std::ostringstream os; os << "Colour " << i; color[i].name(os.str()); } // This is a 3D nonperiodic tiling from Craig Kaplan. // It should be possible to extend this to make Penrose tiles. fsh = SH_BEGIN_PROGRAM("gpu:fragment") { ShInputTexCoord2f tc; // ignore texcoords ShOutputColor3f result; tc = scale*tc; ShVector3f nbody = normalize(body); ShVector3f v1; v1[0] = 1.0/nbody(0); v1[1] = -1.0/nbody(1); v1[2] = 0.0; v1 = normalize(v1); ShVector3f v2 = cross(nbody,v1); v2 = normalize(v2); ShPoint3f p = tc(0)*v1 + tc(1)*v2; p = modPoint(p); result = testCube(nbody, p); } SH_END; return true;}NonPeriodic3D NonPeriodic3D::instance = NonPeriodic3D();
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