📄 pants.cpp
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// Sh: A GPU metaprogramming language.//// Copyright 2003-2005 Serious Hack Inc.// // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details.//// You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, // MA 02110-1301, USA//////////////////////////////////////////////////////////////////////////////#include <sh/sh.hpp>#include <sh/shutil.hpp>#include <iostream>#include "Shader.hpp"#include "Globals.hpp"using namespace SH;using namespace ShUtil;class Pants : public Shader {public: Pants(); ~Pants(); bool init(); ShProgram vertex() { return vsh;} ShProgram fragment() { return fsh;} ShProgram vsh, fsh; static Pants instance;};Pants::Pants() : Shader("Noise: Dad's Pants"){}Pants::~Pants(){}bool Pants::init(){ vsh = SH_BEGIN_PROGRAM("gpu:vertex") { ShInputPosition4f ipos; ShOutputPosition4f opos; // Position in NDC ShInOutTexCoord2f tc; // pass through tex coords opos = Globals::mvp | ipos; // Compute NDC position } SH_END; ShColor3f SH_DECL(color) = ShColor3f(.2, 0.5, 0.9); ShAttrib2f SH_DECL(scale) = ShAttrib2f(1.0, 1.0); scale.range(1.0, 1000.0); ShAttrib1f SH_DECL(power) = 12.0; power.range(0.0, 32.0); // This simple but cool Moire pattern function is due to Craig Kaplan. fsh = SH_BEGIN_PROGRAM("gpu:fragment") { ShInputTexCoord2f tc; // ignore texcoords ShOutputColor3f result; tc *= scale; ShAttrib1f d = dot(tc,tc); ShAttrib1f r = frac(d * pow(2.0, power)); result = r * color; } SH_END; return true;}Pants Pants::instance = Pants();
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