⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 pants.cpp

📁 shrike is a utility application that acts as a testbed for shaders written in Sh
💻 CPP
字号:
// Sh: A GPU metaprogramming language.//// Copyright 2003-2005 Serious Hack Inc.// // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Lesser General Public License for more details.//// You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, // MA  02110-1301, USA//////////////////////////////////////////////////////////////////////////////#include <sh/sh.hpp>#include <sh/shutil.hpp>#include <iostream>#include "Shader.hpp"#include "Globals.hpp"using namespace SH;using namespace ShUtil;class Pants : public Shader {public:  Pants();  ~Pants();  bool init();  ShProgram vertex() { return vsh;}  ShProgram fragment() { return fsh;}  ShProgram vsh, fsh;  static Pants instance;};Pants::Pants()  : Shader("Noise: Dad's Pants"){}Pants::~Pants(){}bool Pants::init(){  vsh = SH_BEGIN_PROGRAM("gpu:vertex") {    ShInputPosition4f ipos;        ShOutputPosition4f opos; // Position in NDC    ShInOutTexCoord2f tc; // pass through tex coords    opos = Globals::mvp | ipos; // Compute NDC position  } SH_END;    ShColor3f SH_DECL(color) = ShColor3f(.2, 0.5, 0.9);  ShAttrib2f SH_DECL(scale) = ShAttrib2f(1.0, 1.0);  scale.range(1.0, 1000.0);  ShAttrib1f SH_DECL(power) = 12.0;  power.range(0.0, 32.0);  // This simple but cool Moire pattern function is due to Craig Kaplan.  fsh = SH_BEGIN_PROGRAM("gpu:fragment") {    ShInputTexCoord2f tc; // ignore texcoords    ShOutputColor3f result;    tc *= scale;    ShAttrib1f d = dot(tc,tc);    ShAttrib1f r = frac(d * pow(2.0, power));        result = r * color;  } SH_END;  return true;}Pants Pants::instance = Pants();

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -