📄 texter.cpp
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// Sh: A GPU metaprogramming language.//// Copyright 2003-2005 Serious Hack Inc.// // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details.//// You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, // MA 02110-1301, USA//////////////////////////////////////////////////////////////////////////////#include <sh/sh.hpp>#include <sh/shutil.hpp>#include <iostream>#include "Shader.hpp"#include "Globals.hpp"#include "Text.hpp"using namespace SH;using namespace ShUtil;class Texter : public Shader {public: Texter(const std::string&); ~Texter(); bool init(); ShProgram vertex() { return vsh;} ShProgram fragment() { return fsh;} ShProgram vsh, fsh;private: std::string m_text; static Texter* instance;};Texter::Texter(const std::string& text) : Shader("Vector Graphics: CSG Text: \"" + text + "\""), m_text(text){ setStringParam("text", m_text);}Texter::~Texter(){}bool Texter::init(){ std::cerr << "Initializing " << name() << std::endl; vsh = ShKernelLib::shVsh( Globals::mv, Globals::mvp ); vsh = shSwizzle("texcoord", "posh") << vsh; ShAttrib2f SH_DECL(scale) = ShAttrib2f(500.0, 500.0); scale.range(100.0, 1000.0); ShAttrib2f SH_DECL(trans) = ShAttrib2f(-50.0, -250.0); trans.range(-500.0, 500.0); ShProgram scaler = SH_BEGIN_PROGRAM() { ShInOutTexCoord2f tc; tc(1) = 1.0 - tc(1); tc *= scale; tc += trans; } SH_END; ShProgram texter = doText(m_text) << scaler; ShProgram renderer = SH_BEGIN_FRAGMENT_PROGRAM { ShInputAttrib1f in; ShOutputColor3f out = cond(in, ShColor3f(0.0, 0.0, 0.0), ShColor3f(1.0, 1.0, 1.0)); } SH_END; fsh = renderer << texter; return true;}// Due to an ICE in Visual C++ 2005 we need to construct// the initializer separately. std::string initializer("Hello World");Texter* Texter::instance = new Texter(initializer);
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