⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 texter.cpp

📁 shrike is a utility application that acts as a testbed for shaders written in Sh
💻 CPP
字号:
// Sh: A GPU metaprogramming language.//// Copyright 2003-2005 Serious Hack Inc.// // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Lesser General Public License for more details.//// You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, // MA  02110-1301, USA//////////////////////////////////////////////////////////////////////////////#include <sh/sh.hpp>#include <sh/shutil.hpp>#include <iostream>#include "Shader.hpp"#include "Globals.hpp"#include "Text.hpp"using namespace SH;using namespace ShUtil;class Texter : public Shader {public:  Texter(const std::string&);  ~Texter();  bool init();  ShProgram vertex() { return vsh;}  ShProgram fragment() { return fsh;}    ShProgram vsh, fsh;private:    std::string m_text;  static Texter* instance;};Texter::Texter(const std::string& text)  : Shader("Vector Graphics: CSG Text: \"" + text + "\""),    m_text(text){  setStringParam("text", m_text);}Texter::~Texter(){}bool Texter::init(){  std::cerr << "Initializing " << name() << std::endl;  vsh = ShKernelLib::shVsh( Globals::mv, Globals::mvp );  vsh = shSwizzle("texcoord", "posh") << vsh;  ShAttrib2f SH_DECL(scale) = ShAttrib2f(500.0, 500.0);  scale.range(100.0, 1000.0);  ShAttrib2f SH_DECL(trans) = ShAttrib2f(-50.0, -250.0);  trans.range(-500.0, 500.0);    ShProgram scaler = SH_BEGIN_PROGRAM() {    ShInOutTexCoord2f tc;    tc(1) = 1.0 - tc(1);    tc *= scale;    tc += trans;  } SH_END;    ShProgram texter = doText(m_text) << scaler;  ShProgram renderer = SH_BEGIN_FRAGMENT_PROGRAM {    ShInputAttrib1f in;    ShOutputColor3f out = cond(in,                               ShColor3f(0.0, 0.0, 0.0),                               ShColor3f(1.0, 1.0, 1.0));  } SH_END;    fsh = renderer << texter;    return true;}// Due to an ICE in Visual C++ 2005 we need to construct// the initializer separately. std::string initializer("Hello World");Texter* Texter::instance = new Texter(initializer);

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -