📄 ashikhmin.cpp
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// Sh: A GPU metaprogramming language.//// Copyright 2003-2005 Serious Hack Inc.// // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details.//// You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, // MA 02110-1301, USA//////////////////////////////////////////////////////////////////////////////#include <sh/sh.hpp>#include <sh/shutil.hpp>#include <iostream>#include <cmath>#include "Shader.hpp"#include "Globals.hpp"using namespace SH;using namespace ShUtil;class Ashikhmin : public Shader {public: Ashikhmin(); ~Ashikhmin(); bool init(); ShProgram vertex() { return vsh;} ShProgram fragment() { return fsh;} ShProgram vsh, fsh;};Ashikhmin::Ashikhmin() : Shader("Basic Lighting Models: Ashikhmin"){}Ashikhmin::~Ashikhmin(){}template<int N>ShGeneric<N, float> pow5(const ShGeneric<N, float>& f){ ShAttrib<N, SH_TEMP, float> t = f * f; return t * t * f;}ShColor3f schlick(ShColor3f refl, ShAttrib1f kh){ return refl + (ShColor3f(1.0, 1.0, 1.0) - refl)*pow5(1.0f - kh);}ShColor3f ashikhmin_specular(ShAttrib1f nu, ShAttrib1f nv, ShNormal3f n, ShVector3f h, ShVector3f light, ShVector3f viewer, ShVector3f u, ShVector3f v, ShColor3f refl){ ShVector3f k = viewer; // either light or viewer works here#define CLAMP(x) max(x, 0.01) ShAttrib1f hn = CLAMP(h|n); ShAttrib1f kn = CLAMP(k|n); ShAttrib1f ln = CLAMP(light|n); ShAttrib1f vn = CLAMP(viewer|n); ShAttrib1f kh = CLAMP(k|h); ShAttrib1f hu = (h|u); ShAttrib1f hv = (h|v); ShAttrib1f scale = sqrt((nu + 1.0f) * (nv + 1.0f))/(8.0*M_PI); ShAttrib1f exponent = (nu*hu*hu + nv*hv*hv)/(1.0f - hn*hn); ShAttrib1f geom = pow(hn, exponent)/(kn*SH::max(ln, vn)); return scale * geom * schlick(refl, kh);}ShColor3f ashikhmin_diffuse(ShNormal3f normal, ShVector3f light, ShVector3f viewer, ShColor3f spec, ShColor3f diffuse){ ShColor3f scale = (28.0/(23.0*M_PI))*diffuse*(ShColor3f(1.0, 1.0, 1.0) - spec); ShAttrib1f v = 1.0f - pow5(1.0f - max(normal|light, 0.0)/2.0f); ShAttrib1f l = 1.0f - pow5(1.0f - max(normal|viewer, 0.0)/2.0f); return scale * v * l;}ShColor3f ashikhmin(ShAttrib1f nu, ShAttrib1f nv, ShNormal3f n, ShVector3f h, ShVector3f light, ShVector3f viewer, ShVector3f u, ShVector3f v, ShColor3f spec, ShColor3f diffuse){ return ashikhmin_specular(nu, nv, n, h, light, viewer, u, v, spec) + ashikhmin_diffuse(n, light, viewer, spec, diffuse);}bool Ashikhmin::init(){ vsh = ShKernelLib::shVsh( Globals::mv, Globals::mvp ); vsh = vsh << shExtract("lightPos") << Globals::lightPos; ShProgram keeper = SH_BEGIN_PROGRAM() { ShInputVector3f itan; ShOutputVector3f otan = Globals::mv | itan; } SH_END_PROGRAM; vsh = (shSwizzle("normal", "viewVec", "halfVec", "lightVec", "posh") << vsh) & keeper; ShColor3f SH_DECL(diffuse) = ShColor3f(0.0, 1.0, 0.5); ShColor3f SH_DECL(specular) = ShColor3f(1.0, .5, 0.8)/20.0f; ShColor3f SH_DECL(ambient) = ShColor3f(0.0, 0.1, 0.05); ShAttrib1f SH_DECL(nu) = 1000.0f; ShAttrib1f SH_DECL(nv) = 10.0f; specular.range(0.0f, 0.05f); nu.range(10.0f, 10000.0f); nv.range(10.0f, 10000.0f); fsh = SH_BEGIN_FRAGMENT_PROGRAM { ShInputNormal3f normal; ShInputVector3f viewvec; ShInputVector3f halfvec; ShInputVector3f lightvec; ShInputVector3f tan1; ShInputPosition3f pos; ShOutputColor3f color; tan1 = normalize(tan1); normal = normalize(normal); ShVector3f tan2 = cross(normal, tan1); color = ashikhmin(nu, nv, normalize(normal), normalize(halfvec), normalize(lightvec), normalize(viewvec), tan1, tan2, specular, diffuse) + ambient; } SH_END_PROGRAM; return true;}Ashikhmin ash;
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