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📄 fragmentbranching.cpp

📁 shrike is a utility application that acts as a testbed for shaders written in Sh
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// Sh: A GPU metaprogramming language.//// Copyright 2003-2005 Serious Hack Inc.// // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Lesser General Public License for more details.//// You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, // MA  02110-1301, USA//////////////////////////////////////////////////////////////////////////////#include <sh/sh.hpp>#include <sh/shutil.hpp>#include <iostream>#include "Shader.hpp"#include "Globals.hpp"using namespace SH;using namespace ShUtil;class FragmentBranching : public Shader {public:  FragmentBranching();  ~FragmentBranching();  bool init();  ShProgram vertex() { return vsh;}  ShProgram fragment() { return fsh;}    ShProgram vsh, fsh;  static FragmentBranching instance;};FragmentBranching::FragmentBranching()  : Shader("Branching: Fragment Unit"){}FragmentBranching::~FragmentBranching(){}bool FragmentBranching::init(){  vsh = ShKernelLib::shVsh( Globals::mv, Globals::mvp );  vsh = vsh << shExtract("lightPos") << Globals::lightPos;   vsh = shSwizzle("texcoord", "posh") << vsh;  ShColor3f SH_DECL(color1) = ShColor3f(1.0, 1.0, 0.0);  ShColor3f SH_DECL(color2) = ShColor3f(0.0, 0.0, 1.0);  ShAttrib1f SH_DECL(cutoff) = 0.5;  ShAttrib2f SH_DECL(julia_c) = ShAttrib2f(0.33, -0.51);  julia_c.range(-1.0, 1.0);  int iterations = 80;    fsh = SH_BEGIN_PROGRAM("gpu:fragment") {    ShInputTexCoord2f tc;    ShOutputColor3f out;    SH_IF(tc(0) < cutoff) {      ShAttrib2f u = tc;      ShAttrib1f its = 0.0;      for (int i = 0; i < iterations; i++) {        ShTexCoord2f v;        v(0) = u(0)*u(0) - u(1)*u(1);        v(1) = 2.0 * u(0) * u(1);        u = v + julia_c;                its = cond(dot(u,u) < 2.0, its + 1.0, its);      }      out = its/(float)(iterations) * color1;    } SH_ELSE {      out = color2;    } SH_ENDIF;      } SH_END;  return true;}FragmentBranching FragmentBranching::instance = FragmentBranching();

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