📄 fragmentbranching.cpp
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// Sh: A GPU metaprogramming language.//// Copyright 2003-2005 Serious Hack Inc.// // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details.//// You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, // MA 02110-1301, USA//////////////////////////////////////////////////////////////////////////////#include <sh/sh.hpp>#include <sh/shutil.hpp>#include <iostream>#include "Shader.hpp"#include "Globals.hpp"using namespace SH;using namespace ShUtil;class FragmentBranching : public Shader {public: FragmentBranching(); ~FragmentBranching(); bool init(); ShProgram vertex() { return vsh;} ShProgram fragment() { return fsh;} ShProgram vsh, fsh; static FragmentBranching instance;};FragmentBranching::FragmentBranching() : Shader("Branching: Fragment Unit"){}FragmentBranching::~FragmentBranching(){}bool FragmentBranching::init(){ vsh = ShKernelLib::shVsh( Globals::mv, Globals::mvp ); vsh = vsh << shExtract("lightPos") << Globals::lightPos; vsh = shSwizzle("texcoord", "posh") << vsh; ShColor3f SH_DECL(color1) = ShColor3f(1.0, 1.0, 0.0); ShColor3f SH_DECL(color2) = ShColor3f(0.0, 0.0, 1.0); ShAttrib1f SH_DECL(cutoff) = 0.5; ShAttrib2f SH_DECL(julia_c) = ShAttrib2f(0.33, -0.51); julia_c.range(-1.0, 1.0); int iterations = 80; fsh = SH_BEGIN_PROGRAM("gpu:fragment") { ShInputTexCoord2f tc; ShOutputColor3f out; SH_IF(tc(0) < cutoff) { ShAttrib2f u = tc; ShAttrib1f its = 0.0; for (int i = 0; i < iterations; i++) { ShTexCoord2f v; v(0) = u(0)*u(0) - u(1)*u(1); v(1) = 2.0 * u(0) * u(1); u = v + julia_c; its = cond(dot(u,u) < 2.0, its + 1.0, its); } out = its/(float)(iterations) * color1; } SH_ELSE { out = color2; } SH_ENDIF; } SH_END; return true;}FragmentBranching FragmentBranching::instance = FragmentBranching();
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