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📄 lcd.hpp

📁 shrike is a utility application that acts as a testbed for shaders written in Sh
💻 HPP
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// Sh: A GPU metaprogramming language.//// Copyright 2003-2005 Serious Hack Inc.// // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Lesser General Public License for more details.//// You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, // MA  02110-1301, USA//////////////////////////////////////////////////////////////////////////////#ifndef LCD_HPP#define LCD_HPP#include <sh/sh.hpp>#include "Shader.hpp"class LCD : public Shader {public:  LCD();  ~LCD();  bool init();  SH::ShProgram vertex() { return vsh;}  SH::ShProgram fragment() { return fsh;}  SH::ShProgram vsh, fsh;  static LCD instance;};SH::ShAttrib1f lcd(const SH::ShTexCoord2f& tc, SH::ShAttrib1f number,                   int intDigits = 3, int fracDigits = 1, bool showgrid = false, bool handleneg = true);#endif

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