📄 lcdsmall.cpp
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// Sh: A GPU metaprogramming language.//// Copyright 2003-2005 Serious Hack Inc.// // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details.//// You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, // MA 02110-1301, USA//////////////////////////////////////////////////////////////////////////////#include <sh/sh.hpp>#include <iostream>#include <cstdarg>#include "Shader.hpp"#include "Globals.hpp"#include "LCDSmall.hpp"// you don't really want to be reading this// see LCD.hpp for the nice readable version// // Ultimately, the optimizer should do a few things// that should make LCD.cpp a bit smaller,// but at this point, this hand-optimized version// is here to make LCD work on ATI cardsusing namespace SH;LCDSmall::LCDSmall() : Shader("LCD: Hand-Optimized"){}LCDSmall::~LCDSmall(){}template<int N>ShAttrib<N, SH_CONST> mkconst(double offset, double a, ...){ va_list ap; va_start(ap, a); float args[N]; args[0] = a + offset; for (int i = 1; i < N; i++) { args[i] = va_arg(ap, double) + offset; } va_end(ap); return ShAttrib<N, SH_CONST>(args);}ShAttrib1f lcdSmall(const ShTexCoord2f& tc, ShAttrib1f number, int intDigits, int fracDigits, bool showgrid, bool handleneg, float w, float h, float t){ float invwt = 1.0 / (w + t); float eps = 0.001; /* Represents range where segments are on * We have LT+LB only because it fits the 4-tuples well * (and helped out by a few instructions + # of params on ATI) * LT LB RT RB TT CE BB LT+LB */ ShAttrib<8, SH_CONST> segRange[2] = { mkconst<8>(-eps, 4.0, 2.0, 1.0, 1.0, 2.0, 2.0, 2.0, 6.0), mkconst<8>(eps, 5.0, 2.0, 4.0, 1.0, 3.0, 6.0, 6.0, 8.0)}; ShAttrib<8, SH_CONST> segEnd = mkconst<8>(-eps, 9.0, 99.0, 7.0, 3.0, 5.0, 8.0, 8.0, 99.0); /* the final condition for segments is: * digit < 1 || (segRange[0] < digit < segRange[1]) || segEnd < digit * BUT remove the following thre special cases: * digit = 0, seg = CE * digit = 4, seg = BB * digit = 7, seg = LT+LB */ ShAttrib<4, SH_CONST> specialDigitRange[2] = { mkconst<4>(-eps, 99.0, 0.0, 4.0, 7.0), mkconst<4>(eps, 99.0, 0.0, 4.0, 7.0)}; // TODO remove 99 it's just so that long tuple swizzling doesn't occur /* ShAttrib<8, SH_CONST> posns[4] = { mkconst<8>(0.0, 0.0 , 0.0 , w - t, w - t , 0.0 , t , 0.0 , 0.0), // left mkconst<8>(0.0, t , t , w , w , w , w - t , w , t ), // right */ // above does lots of repeated comparisons with the same numbers for the x-coords // Do only necessary comparisons and swizzle the results ShConstAttrib3f xRange[2] = { mkconst<3>(0.0, 0.0, 0.0, w-t), mkconst<3>(0.0, t, w, w)}; ShAttrib<8, SH_CONST> yRange[2] = { mkconst<8>(0.0, h/2.0, 0.0 , h/2.0, 0.0 , h - t, (h - t)/2.0, 0.0 , 0.0), // bottom mkconst<8>(0.0, h , h/2.0, h , h/2.0 , h , (h + t)/2.0, t , h)}; // top ShConstAttrib2f TEN_INT(10.0f, intDigits); // TODO remove this hack for packing constants ShAttrib1f result; ShTexCoord2f loc = tc; ShAttrib1f f = floor(loc(0) * invwt); loc(0) = mad(-f, w+t, loc(0)); ShAttrib1f index = f - /*intDigits*/ TEN_INT(1); ShAttrib1f digitExtractor = pow(TEN_INT(0), index); ShAttrib1f digit = floor(frac(number * digitExtractor) * TEN_INT(0)); if (handleneg) { digit = cond(number < 0.0, 9.0 - digit, digit); } // digit = abs(index); // Useful for debugging // check x ranges ShAttrib3f xIn; // left, center, right xIn = (xRange[0] < loc(0)) && (loc(0) < xRange[1]); // LT LB RT RB TT CE BB LT+LB int xSwiz[] = {0, 0, 2, 2, 1, 1, 1, 0}; ShAttrib<8, SH_TEMP> in = xIn.swiz<8>(xSwiz); // now check y ranges in *= (yRange[0] < loc(1)) && (loc(1) < yRange[1]); ShAttrib<8, SH_TEMP> segs; // get segment in/out bits based on digit segs = fillcast<8>(digit < eps); // digit < 0 segs += (segRange[0] < digit) && (digit < segRange[1]); segs += segEnd < digit; // handle special cases ShAttrib4f special = (specialDigitRange[0] < digit) && (digit < specialDigitRange[1]); segs(4, 5, 6,7) -= special; result = in | segs; // cut off extra fractional digits result *= (index < (fracDigits - 1 + eps)); if (handleneg) { result = cond(index < -1.9 && abs(number * 0.1f) < 0.1, ShConstAttrib1f(0.0f), result); result = cond(number < 0.0 && index < -1.9 && abs(number * 0.1f) < 0.1 && abs(number) > 0.1, in[3], result); result = cond(number < 0.0 && index > -2.1 && index < -1.9 && abs(number) < 0.1, in[3], result); } if (showgrid) { result = result || (dot(fillcast<8>(ShConstAttrib1f(0.1)), in) > 0.0) * 0.2; } return result;}bool LCDSmall::init(){ ShVector2f SH_DECL(scale) = ShVector2f(1.0, 1.0); scale.range(0.01, 3.0); ShVector2f SH_DECL(offset) = ShVector2f(0.0, 0.25); vsh = SH_BEGIN_PROGRAM("gpu:vertex") { ShInputPosition4f ipos; ShInputNormal3f inorm; ShOutputPosition4f opos; // Position in NDC ShOutputNormal3f onorm; ShInOutTexCoord2f tc; // pass through tex coords ShOutputVector3f lightv; // direction to light opos = Globals::mvp | ipos; // Compute NDC position onorm = Globals::mv | inorm; // Compute view-space normal ShPoint3f posv = (Globals::mv | ipos)(0,1,2); // Compute view-space position lightv = normalize(Globals::lightPos - posv); // Compute light direction tc(1) = 1.0 - tc(1); tc *= scale; tc -= offset; } SH_END; ShAttrib1f SH_DECL(value); value.range(0.0, 50.1); ShColor3f SH_DECL(background) = ShColor3f(0.69, 0.75, 0.68); ShColor3f SH_DECL(foreground) = ShColor3f(0.18, 0.20, 0.18); fsh = SH_BEGIN_PROGRAM("gpu:fragment") { ShInputNormal3f normal; ShInputTexCoord2f tc; // ignore texcoords ShInputVector3f light; ShInputPosition4f posh; ShOutputColor3f result; result = cond(lcdSmall(tc, value, 3, 0, false, false), foreground, background); } SH_END; return true;}LCDSmall LCDSmall::instance = LCDSmall();
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