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📄 lcdsmall.hpp

📁 shrike is a utility application that acts as a testbed for shaders written in Sh
💻 HPP
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// Sh: A GPU metaprogramming language.//// Copyright 2003-2005 Serious Hack Inc.// // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Lesser General Public License for more details.//// You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, // MA  02110-1301, USA//////////////////////////////////////////////////////////////////////////////#ifndef LCDSmall_HPP#define LCDSmall_HPP#include <sh/sh.hpp>#include "Shader.hpp"class LCDSmall : public Shader {public:  LCDSmall();  ~LCDSmall();  bool init();  SH::ShProgram vertex() { return vsh;}  SH::ShProgram fragment() { return fsh;}  SH::ShProgram vsh, fsh;  static LCDSmall instance;};SH::ShAttrib1f lcdSmall(const SH::ShTexCoord2f& tc, SH::ShAttrib1f number,			int intDigits = 3, int fracDigits = 1, bool showgrid = false, 			bool handleneg = true, float w = 0.2, float h = 0.5, float t = 0.02);#endif

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