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📄 shader.cpp

📁 shrike is a utility application that acts as a testbed for shaders written in Sh
💻 CPP
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// Sh: A GPU metaprogramming language.//// Copyright 2003-2005 Serious Hack Inc.// // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Lesser General Public License for more details.//// You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, // MA  02110-1301, USA//////////////////////////////////////////////////////////////////////////////#include "Shader.hpp"#include "ShrikeCanvas.hpp"Shader::Shader(const std::string& name)  : m_name(name),    m_has_been_init(false),    m_failed(false),    m_shaders(0){  append(this);}Shader::~Shader(){  delete m_shaders;}void Shader::set_failed(bool failed){  m_failed = failed;}bool Shader::failed() const{  return m_failed;}bool Shader::firstTimeInit(){  if (m_has_been_init) return true;  bool success = init();  m_has_been_init = true;  return success;}void Shader::bind() {  if (!m_shaders) {    m_shaders = new SH::ShProgramSet(vertex(), fragment());  }  SH::shBind(*m_shaders);}const std::string& Shader::name() const{  return m_name;}std::size_t Shader::paramCount() const{  return m_stringParams.size();}void Shader::render(){  ShrikeCanvas::instance()->renderObject();}Shader::StringParamList::iterator Shader::beginStringParams(){  return m_stringParams.begin();}Shader::StringParamList::iterator Shader::endStringParams(){  return m_stringParams.end();}Shader::iterator Shader::begin(){  return getList()->begin();}Shader::iterator Shader::end(){  return getList()->end();}Shader::const_iterator Shader::begin_const(){  return getList()->begin();}Shader::const_iterator Shader::end_const(){  return getList()->end();}void Shader::setStringParam(const std::string& name,                            std::string& param){  m_stringParams.push_back(StringParam(name, param));}void Shader::append(Shader* shader){  getList()->push_back(shader);}Shader::list* Shader::getList(){  if (!m_list) {    m_list = new list;  }  return m_list;}Shader::list* Shader::m_list = 0;

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