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📄 timer.hpp

📁 shrike is a utility application that acts as a testbed for shaders written in Sh
💻 HPP
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// Sh: A GPU metaprogramming language.//// Copyright 2003-2005 Serious Hack Inc.// // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Lesser General Public License for more details.//// You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, // MA  02110-1301, USA//////////////////////////////////////////////////////////////////////////////// -*- C++ -*-#ifndef TIMER_H#define TIMER_H#ifdef WIN32#include <windows.h>#else#include <sys/time.h>#endif /* WIN32 */class ShTimer{public:  ShTimer(void);  ~ShTimer(void);    float value(void);    static ShTimer now(void);  static ShTimer zero(void);    friend ShTimer operator-(const ShTimer& a, const ShTimer& b);  friend ShTimer operator+(const ShTimer& a, const ShTimer& b);  private:#ifdef WIN32  LARGE_INTEGER t;#else  struct timeval t;#endif /* WIN32 */};#endif /* TIMER_H */

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