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📄 shrikegl.cpp

📁 shrike is a utility application that acts as a testbed for shaders written in Sh
💻 CPP
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// Sh: A GPU metaprogramming language.//// Copyright 2003-2005 Serious Hack Inc.// // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Lesser General Public License for more details.//// You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, // MA  02110-1301, USA//////////////////////////////////////////////////////////////////////////////#include "ShrikeGl.hpp"#ifdef WIN32#define GET_WGL_PROCEDURE(x, T) do { x = reinterpret_cast<PFN ## T ## PROC>(wglGetProcAddress(#x)); } while(0)#else#define GET_WGL_PROCEDURE(x, T) do { } while (0)#endifvoid shrikeGlInit(){#ifdef WIN32  if (!glMultiTexCoord1fARB) {    GET_WGL_PROCEDURE(glMultiTexCoord1fARB, GLMULTITEXCOORD1FARB);  }  if (!glMultiTexCoord2fARB) {    GET_WGL_PROCEDURE(glMultiTexCoord2fARB, GLMULTITEXCOORD2FARB);  }  if (!glMultiTexCoord3fARB) {    GET_WGL_PROCEDURE(glMultiTexCoord3fARB, GLMULTITEXCOORD3FARB);  }  if (!glMultiTexCoord4fARB) {    GET_WGL_PROCEDURE(glMultiTexCoord4fARB, GLMULTITEXCOORD4FARB);  }  if (!glMultiTexCoord1fvARB) {    GET_WGL_PROCEDURE(glMultiTexCoord1fvARB, GLMULTITEXCOORD1FVARB);  }  if (!glMultiTexCoord2fvARB) {    GET_WGL_PROCEDURE(glMultiTexCoord2fvARB, GLMULTITEXCOORD2FVARB);  }  if (!glMultiTexCoord3fvARB) {    GET_WGL_PROCEDURE(glMultiTexCoord3fvARB, GLMULTITEXCOORD3FVARB);  }  if (!glMultiTexCoord4fvARB) {    GET_WGL_PROCEDURE(glMultiTexCoord4fvARB, GLMULTITEXCOORD4FVARB);  }#endif}#ifdef WIN32PFNGLMULTITEXCOORD1FARBPROC glMultiTexCoord1fARB = 0;PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB = 0;PFNGLMULTITEXCOORD3FARBPROC glMultiTexCoord3fARB = 0;PFNGLMULTITEXCOORD4FARBPROC glMultiTexCoord4fARB = 0;PFNGLMULTITEXCOORD1FVARBPROC glMultiTexCoord1fvARB = 0;PFNGLMULTITEXCOORD2FVARBPROC glMultiTexCoord2fvARB = 0;PFNGLMULTITEXCOORD3FVARBPROC glMultiTexCoord3fvARB = 0;PFNGLMULTITEXCOORD4FVARBPROC glMultiTexCoord4fvARB = 0;#endif

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