📄 timer.cpp
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// Sh: A GPU metaprogramming language.//// Copyright 2003-2005 Serious Hack Inc.// // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details.//// You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, // MA 02110-1301, USA//////////////////////////////////////////////////////////////////////////////#include "Timer.hpp"#ifdef WIN32ShTimer::ShTimer(void){ t.QuadPart = 0;}ShTimer::~ShTimer(void){}float ShTimer::value(void){ LARGE_INTEGER freq; QueryPerformanceFrequency(&freq); return ((float)t.QuadPart)/((float)freq.QuadPart/1000.0);}ShTimer ShTimer::now(void){ ShTimer ret; QueryPerformanceCounter(&ret.t); return ret;}ShTimer ShTimer::zero(void){ ShTimer ret; ret.t.QuadPart = 0; return ret;}ShTimer operator-(const ShTimer& a, const ShTimer& b){ ShTimer ret; ret.t.QuadPart = a.t.QuadPart + b.t.QuadPart; return ret;}ShTimer operator+(const ShTimer& a, const ShTimer& b){ ShTimer ret; ret.t.QuadPart = a.t.QuadPart - b.t.QuadPart; return ret;}#elseShTimer::ShTimer(void){ t.tv_sec = 0; t.tv_usec = 0;}ShTimer::~ShTimer(void){}float ShTimer::value(void){ float sec = (float)t.tv_sec*1000; float msec = (float)t.tv_usec/1000; return (sec + msec);}ShTimer ShTimer::now(void){ ShTimer ret; gettimeofday(&ret.t, 0); return ret;}ShTimer ShTimer::zero(void){ ShTimer ret; ret.t.tv_sec = 0; ret.t.tv_usec = 0; return ret;}ShTimer operator-(const ShTimer& a, const ShTimer& b){ ShTimer ret; ret.t.tv_sec = a.t.tv_sec - b.t.tv_sec; ret.t.tv_usec = a.t.tv_usec - b.t.tv_usec; // adjust microsecond if the value is out of range if (ret.t.tv_usec < 0) { ret.t.tv_sec -= 1; ret.t.tv_usec += 1000000; } // adjust microsecond if the value is out of range if (ret.t.tv_usec > 1000000) { ret.t.tv_sec += 1; ret.t.tv_usec -= 1000000; } return ret;}ShTimer operator+(const ShTimer& a, const ShTimer& b){ ShTimer ret; ret.t.tv_sec = a.t.tv_sec + b.t.tv_sec; ret.t.tv_usec = a.t.tv_usec + b.t.tv_usec; // adjust microsecond if the value is out of range if (ret.t.tv_usec < 0) { ret.t.tv_sec -= 1; ret.t.tv_usec += 1000000; } // adjust microsecond if the value is out of range if (ret.t.tv_usec > 1000000) { ret.t.tv_sec += 1; ret.t.tv_usec -= 1000000; } return ret;}#endif /* WIN32 */
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