📄 shrikeapp.cpp
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// Sh: A GPU metaprogramming language.//// Copyright 2003-2005 Serious Hack Inc.// // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details.//// You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, // MA 02110-1301, USA//////////////////////////////////////////////////////////////////////////////#include "ShrikeApp.hpp"#include "ShrikeFrame.hpp"#include <sh/sh.hpp>IMPLEMENT_APP(ShrikeApp)ShrikeApp::ShrikeApp(){} bool ShrikeApp::OnInit(){ std::string backend_name = "arb"; if (argc > 1) { backend_name = wxConvLibc.cWX2MB(argv[1]); } SH::shSetBackend(backend_name); ShrikeFrame* frame = new ShrikeFrame; frame->Show(true); return true;}
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