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📄 shtrackball.hpp

📁 shrike is a utility application that acts as a testbed for shaders written in Sh
💻 HPP
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// Sh: A GPU metaprogramming language.//// Copyright 2003-2005 Serious Hack Inc.// // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Lesser General Public License for more details.//// You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, // MA  02110-1301, USA//////////////////////////////////////////////////////////////////////////////#ifndef SHTRACKBALL_HPP#define SHTRACKBALL_HPP#include <sh/sh.hpp>namespace SH {class ShTrackball {public:  ShTrackball() : m_width(0.0), m_height(0.0) {}    ~ShTrackball() {}  void resize(float width, float height);  ShMatrix4x4f rotate(float sx, float sy, float ex, float ey) const;private:  float m_width, m_height;};}#endif

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