📄 uniformpanel.hpp
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// Sh: A GPU metaprogramming language.//// Copyright 2003-2005 Serious Hack Inc.// // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details.//// You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, // MA 02110-1301, USA//////////////////////////////////////////////////////////////////////////////#ifndef UNIFORMPANEL_HPP#define UNIFORMPANEL_HPP#include <list>#include <wx/wx.h>#include <wx/sizer.h>#include "Shader.hpp"class UniformPanel : public wxScrolledWindow {public: UniformPanel(wxWindow* parent); void setShader(Shader* shader);private: void addVar(const SH::ShVariableNodePtr& node, wxFlexGridSizer* sizer); wxBoxSizer* m_sizer; std::list<SH::ShVariableNodePtr> m_vars;};#endif
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