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📄 makefile.am

📁 shrike is a utility application that acts as a testbed for shaders written in Sh
💻 AM
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# shgenmap is a tool to generate 16 bit png files to use as bumpmaps, not sure# if we want to keep it in this directorybin_PROGRAMS = shrike shgenmapAUTOMAKE_OPTIONS = subdir-objectsshrike_SOURCES = ShrikeApp.hpp ShrikeApp.cpp \		 ShrikeFrame.hpp ShrikeFrame.cpp \		 ShrikeCanvas.hpp ShrikeCanvas.cpp \		 Shader.hpp Shader.cpp \		 UniformPanel.hpp UniformPanel.cpp \		 ShrikePropsDialog.hpp ShrikePropsDialog.cpp \		 Globals.hpp Globals.cpp \		 Camera.hpp Camera.cpp \		 ShTrackball.hpp ShTrackball.cpp \		 Timer.hpp Timer.cpp \		 ShrikeGl.cpp ShrikeGl.hpp \		 util.hpp util.cpp shrike_SOURCES += shaders/DiffuseShader.cppshrike_SOURCES += shaders/DiscoShader.cppshrike_SOURCES += shaders/PhongShader.cppshrike_SOURCES += shaders/SimplePhong.cppshrike_SOURCES += shaders/SimpleDiffuse.cppshrike_SOURCES += shaders/WorleyShader.cppshrike_SOURCES += shaders/TexShader.cppshrike_SOURCES += shaders/Ashikhmin.cppshrike_SOURCES += shaders/Texter.cppshrike_SOURCES += shaders/Text.cpp shaders/Text.hppshrike_SOURCES += shaders/WobbleShader.cppshrike_SOURCES += shaders/Logo.cppshrike_SOURCES += shaders/NonPeriodic.cppshrike_SOURCES += shaders/NonPeriodic3D.cppshrike_SOURCES += shaders/NoiseShader.cppshrike_SOURCES += shaders/Textures.cppshrike_SOURCES += shaders/Pants.cppshrike_SOURCES += shaders/EnvMapShader.cppshrike_SOURCES += shaders/ShinyBumpMapShader.cppshrike_SOURCES += shaders/HomomorphicShader.cppshrike_SOURCES += shaders/SatinShader.cppshrike_SOURCES += shaders/JeweledShader.cppshrike_SOURCES += shaders/AlgebraShader.cppshrike_SOURCES += shaders/GlassShader.cppshrike_SOURCES += shaders/LuciteShader.cppshrike_SOURCES += shaders/CookTorrance.cppshrike_SOURCES += shaders/Banks.cppshrike_SOURCES += shaders/BrickWall.cppshrike_SOURCES += shaders/BrickHorizon.cppshrike_SOURCES += shaders/HorizonMapping.cppshrike_SOURCES += shaders/HairShader.cppshrike_SOURCES += shaders/LCD.hpp shaders/LCD.cppshrike_SOURCES += shaders/LCDSmall.hpp shaders/LCDSmall.cppshrike_SOURCES += shaders/LafortuneShader.cppshrike_SOURCES += shaders/Derivatives.cppshrike_SOURCES += shaders/Checkerboard.cppshrike_SOURCES += shaders/VertexBranching.cppshrike_SOURCES += shaders/Tangents.cppshrike_SOURCES += shaders/TangentArrows.cppshrike_SOURCES += shaders/BumpMapShader.cppshrike_SOURCES += shaders/FragmentBranching.cppshrike_SOURCES += shaders/FragmentLooping.cppshrike_SOURCES += shaders/PaletteExample.cppAM_CXXFLAGS = `${WX_CONFIG} --cxxflags` -WallAM_CPPFLAGS = `${WX_CONFIG} --cppflags`shrike_LDFLAGS = `${WX_CONFIG} --libs --gl-libs`shrike_LDADD = $(GL_LIBS) -lsh -lshutilshgenmap_SOURCES = ShGenMap.cppshgenmap_LDFLAGS = `${WX_CONFIG} --libs --gl-libs`shgenmap_LDADD = -lsh -lshutil

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