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📄 install

📁 shrike is a utility application that acts as a testbed for shaders written in Sh
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To compile shrike you will need - an installed version of libsh, available from   http://libsh.org/. You'll probably need a version of Sh matching   the version number of shrike - the shmedia package, available from the Sh website. - OpenGL - a recent glext.h, if you want the ARB backend to work. If you got   the Sh ARB backend to install you should be fine. - wxwidgets, available from http://www.wxwidgets.org/   ("apt-get install libwxgtk2.4-dev" on Debian)   NOTE: must be compiled with the --with-opengl optionTo get the compilation process going, just run  ./configure --with-sh=PATH_TO_SH --with-shmedia=PATH_TO_SHMEDIAWhere PATH_TO_SH and PATH_TO_SHMEDIA are the installationdirectories of Sh and shmedia. If you installed these into your system'sdefault install directory (e.g. /usr or /usr/local) you won't needthese options, although you will probably need the shmedia one.Once configure has completed successfully, run  makewhich will compile the program. You should then try running it with  src/shrikeOptionally you can install shrike with "make install".See the README file for usage information.

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