⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 changelog

📁 shrike is a utility application that acts as a testbed for shaders written in Sh
💻
📖 第 1 页 / 共 2 页
字号:
2005-10-11  Francois Marier  <francois@serioushack.com>	* src/ShrikeFrame.cpp: Small Unicode on OSX fix.2005-09-30  Francois Marier  <francois@serioushack.com>	* src/UniformPanel.cpp (setShader): Rename the all_uniforms_* methods to *_all_parameters.2005-09-29  Francois Marier  <francois@serioushack.com>	* src/UniformPanel.cpp (setShader): Use all_uniforms instead of	uniforms in order to get all the dependent ones too.	(addVar): No longer needed to iterate through the evaluator's	uniforms since all_uniforms already contains them.2005-09-28  Francois Marier  <francois@serioushack.com>	* src/UniformPanel.cpp, ShGenMap.cpp, ShrikeCanvas.cpp,	shaders/NonPeriodic3D.cpp, GlassShader.cpp,	ShinyBumpMapShader.cpp, HorizonMapping.cpp, JeweledShader.cpp,	Textures.cpp, Derivatives.cpp, DiscoShader.cpp, BumpMapShader.cpp,	PhongShader.cpp, BrickHorizon.cpp, SatinShader.cpp,	WorleyShader.cpp, NonPeriodic.cpp, BrickWall.cpp, Ashikhmin.cpp,	HomomorphicShader.cpp, Checkerboard.cpp, LuciteShader.cpp,	EnvMapShader.cpp, AlgebraShader.cpp, CookTorrance.cpp: 	Replace calls to ShImage::load_PNG and ShImage::save_PNG to the	free functions in ShUtil.	Resolve ambiguity with the max/min function and ShAttrib1f.2005-09-21  Francois Marier  <francois@serioushack.com>	* src/ShrikeGl.hpp: Fix the OpenGL includes to be easier to	understand and to match the ones in Sh.	* src/shaders/NoiseShader.cpp: Rename cubicstep() to smoothstep().	* src/shaders/Checkerboard.cpp, JeweledShader.cpp: Rename	smoothstep() to linstep().2005-09-15  Francois Marier  <francois@serioushack.com>	* src/shaders/NoiseShader.cpp: replace deprecated_smoothstep()	with cubicstep().2005-09-09  Francois Marier  <francois@serioushack.com>	* src/UniformPanel.cpp, ShrikeCanvas.cpp, ShGenMap.cpp,	src/shaders/DiscoShader.cpp, PhongShader.cpp, WorleyShader.cpp,	Textures.cpp, EnvMapShader.cpp, ShinyBumpMapShader.cpp,	SatinShader.cpp, HomomorphicShader.cpp, JeweledShader.cpp,	AlgebraShader.cpp, GlassShader.cpp, LuciteShader.cpp,	HorizonMapping.cpp, Derivatives.cpp, BumpMapShader.cpp: Rename	loadPng and savePng to load_PNG and save_PNG.2005-08-15  Francois Marier  <francois@serioushack.com>	* src/ShrikeCanvas.cpp (reshape): Remove unnecessary local	variable that was causing assertion errors on Windows.2005-08-04  Francois Marier  <francois@serioushack.com>	* src/shaders/AlgebraShader.cpp, Text.cpp, PhongShader.cpp,	NoiseShader.cpp, WorleyShader.cpp: Update the nibbles to the new	names.2005-07-07  Francois Marier  <francois@serioushack.com>	* *.cpp, *.hpp: Change the license and copyright notices to the	GNU LGPL.	* COPYING: Provide a copy of the full license.	* Makefile.am: Include COPYING in the tarballs and zips.2005-07-05  Francois Marier  <francois@serioushack.com>	* src/UniformPanel.cpp: Specify the mipmap level in the memory()	call.		* src/shaders/GlassShader.cpp, ShinyBumpMapShader.cpp,	HorizonMapping.cpp, JeweledShader.cpp, LargeTexture.cpp,	Textures.cpp, Derivatives.cpp, DiscoShader.cpp, BumpMapShader.cpp,	CelShader.cpp, PhongShader.cpp, SatinShader.cpp, WorleyShader.cpp,	HomomorphicShader.cpp, LuciteShader.cpp, EnvMapShader.cpp,	DummyShader.cpp, AlgebraShader.cpp: Switch from ShTexture* to	ShTable* to disable mipmapping.	2005-06-16  Francois Marier  <francois@serioushack.com>		After the 0.7.8 release:		* src/UniformPanel.cpp, ShrikeFrame.cpp, ShrikeFrame.hpp,	ShrikeCanvas.cpp, ShrikeApp.cpp, ShrikeCanvas.hpp,	ShrikePropsDialog.cpp: Make Shrike compile with unicode-enabled	wxWindows libraries (issue203).  Thanks to Nicholas for the patch!2005-06-15  Francois Marier  <francois@serioushack.com>	* src/shaders/GlassShader.cpp, ShinyBumpMapShader.cpp,	HorizonMapping.cpp, JeweledShader.cpp, LargeTexture.cpp,	Textures.cpp, Derivatives.cpp, BumpMapShader.cpp, DiscoShader.cpp,	CelShader.cpp, PhongShader.cpp, SatinShader.cpp, WorleyShader.cpp,	HomomorphicShader.cpp, LuciteShader.cpp, EnvMapShader.cpp,	DummyShader.cpp, AlgebraShader.cpp: Make use of normalize_path()	to support textures on Windows too. 2005-06-07  Francois Marier  <francois@serioushack.com>	* src/shaders/TangentArrows.cpp, EdgeDetection.cpp, EdgeGooch.cpp,	HairShader.cpp, Logo.cpp, src/ShrikeCanvas.cpp: Rename	glMultiTexCoordNARB to glMultiTexCoordN if GL_VERSION_1_4 is defined.2005-06-06  Francois Marier  <francois@serioushack.com>	* src/shaders, src/HDRImages: Remove ShUnclamped.	Change AttribNf textures to AttribNfub.	Specify the value type when constructing host memory.2005-05-09  Stefanus Du Toit  <sjdutoit@uwaterloo.ca>	* configure.ac (GL_CHECK_GL_HEADERS): Include the GL	libraries. OS X build works now, but I get run-time OpenGL	errors. Sigh.	* config/gl.m4: Updated from latest Sh version.	* Everywhere OpenGL headers are included use the appropriate path	on OS X.	* bootstrap: Replace with latest bootstrap from Sh. This includes	lots of fixes for OS X.2005-05-08  Stefanus Du Toit  <sjdutoit@uwaterloo.ca>	* src/Makefile.am (*_CPPFLAGS): Use -I$(srcdir)/HDRImages instead	of -IHDRImages in order to allow out-of-source building.2005-04-25  Francois Marier  <francois@serioushack.com>		* src/utilimpl.hpp: Remove this file and move its content to the	core library.	* src/shaders/Checkerboard.cpp, JeweledShader.cpp: Replace "sstep"	with "smoothstep" since this function has been moved to the core.		* src/shaders/VectorText.cpp, NoiseShader.cpp: Replace	"smoothstep" with "deprecated_smoothstep" since these shaders	appears to be using a cubic smoothstep function whereas the	"smoothstep" function defined in the book is linear.2005-03-04  Stefanus Du Toit  <sjdutoit@uwaterloo.ca>	* src/ShrikeApp.cpp (ShrikeApp): Added an optional argument	specifying the backend to use.	* src/shaders/EdgeGooch.cpp: Use ShProgramSets.	* src/Shader.cpp: Use an ShProgramSet to bind.	* src/ShrikeCanvas.cpp: Use ShProgramSets, and shUnbind().	* src/Camera.cpp (Camera): Use a far plane that's actually far.2004-11-28 Bryan Chan  <b8chan@cgl.uwaterloo.ca>	Undid the typename -> ShValueType changes since trunk uses	typenames again.  2004-11-11 Bryan Chan   <b8chan@cgl.uwaterloo.ca>	* src/UniformPanel.cpp: Fixed bugs so that non-f uniforms don't	cause the panel to bomb out.  2004-11-08 Bryan Chan   <b8chan@cgl.uwaterloo.ca>	* src/UniformPanel.cpp: Small updates to work with variants after	storage type branch merged into main.	* src/utilimpl.hpp, src/shaders/WorleyShader.cpp,	AlgebraShader.cpp, Ashikhmin.cpp: Replaced c++ typename storage	type params with ShValueType enum values.2004-11-05  Stefanus Du Toit  <sjdutoit@uwaterloo.ca>	* src/shaders/SimplePhong.cpp: Made "Simple Phong" simpler.	* configure.ac: Bump version to 0.7.5 in preparation for imminent release.	* src/HDRImages/*.hpp: More gcc 3.4 fixes.	* src/shaders/LCDSmall.cpp (lcdSmall): Remove a redundant	"template" qualifier for a non-dependent template member function call.	* src/HDRImages/HDRInterp.hpp: Added many missing "this->" for	template-dependent parent members. Fixes compilation on gcc-3.4.2004-10-24  Kevin Moule  <krmoule@cgl.uwaterloo.ca>	* win32/*: Added Visual Studio .NET solution/project files.2004-10-22  Stefanus Du Toit  <sjdutoit@uwaterloo.ca>	* src/ShrikeFrame.cpp (setShader): Improve error message a little.	* src/UniformPanel.cpp (setShader): Handle palettes.	* src/Shader.cpp (Shader::Shader): Initialize m_failed.	(set_failed): Implement this.	(failed): Implement this.	* src/Shader.hpp: Add failed(), set_failed() and m_failed.	* src/Makefile.am (shrike_SOURCES): Add PaletteExample.cpp.	* src/shaders/PaletteExample.cpp: Add simple example of using palettes.	* src/ShrikeFrame.cpp (setShader): Return booleans, handle	exceptions properly.	(showError): Implement this function.	(onShaderSelect): Set shaders to red if they fail to load.	* src/ShrikeFrame.hpp: Make setShader return a boolean.	(showError): Add this function.		* src/ShrikeCanvas.cpp: Lots of GL error checking (and ignoring	for spurious ATI errors for now).2004-10-08  Kevin Moule  <krmoule@cgl.uwaterloo.ca>	* Makefile.win32, src/Makefile.win32, win32.mk: Updated makefiles	to support release/debug only builds, turning off dependency	generetion and explicit targets for release and debug builds.2004-10-07  Kevin Moule  <krmoule@cgl.uwaterloo.ca>	* win32.mk, src/Makefile.win32: Shrike needs glext.h, added	appropriate makefile goo. makedepend doesn't recognize /I and	/D, change all references to -I and -D	* src/ShrikeFrame.cpp, src/ShrikeFrame.hpp: Cosmetic changes in	menu, Fullscreen check updated when exiting fullscreen, Wireframe	forces refresh, removed extraneous separator, added "..." to couple	of entries.2004-10-05  Kevin Moule  <krmoule@cgl.uwaterloo.ca>	* win32.mk: Updated for building with Visual C++ 2005	Express Beta 1.	* src/shaders/Texter.cpp: Workaround for internal compiler	error on Visual C++ 2005 Express Beta 1.	* src/ShrikeGl.hpp: Fixed inconsistent function pointer	definitions.2004-10-04  Kevin Moule  <krmoule@cgl.uwaterloo.ca>	* src/shaders/EdgeDetection.cpp: WIN32 changes broke linux, fixed.2004-10-04  Kevin Moule  <krmoule@cgl.uwaterloo.ca>	* src/Camera.cpp, src/ShrikeGl.hpp, src/UniformPanel.cpp,	src/shaders/AlgebraShader.cpp, src/shaders/Ashikhmin.cpp,	src/shaders/EdgeDetection.cpp, src/shaders/HairShader.cpp:	Removed use of _USE_MATH_DEFINES and undefines of min and	max, now controlled via win32.mk.	* win32.mk, Makefile.win32, src/Makefile.win32: General	WIN32 makefile cleanup/overhaul.2004-09-08  Stefanus Du Toit  <sjdutoit@uwaterloo.ca>	* ...: Merged in changes from newopt branch to deal with dependent uniforms.2004-08-24  Stefanus Du Toit  <sjdutoit@uwaterloo.ca>	* src/shaders/HairPhysics.cpp (init): More cleanups...	* src/shaders/BrickWall.cpp (init): Clean up some code.	* src/shaders/HDRShinyBumpMap.cpp (init): Reindent.	* src/shaders/HairShader.cpp (init): Clean up a bit of code.2004-07-27  Stefanus Du Toit  <sjdutoit@uwaterloo.ca>	* src/ShrikeCanvas.cpp (motion): Change from inv to inverse.	* Added copyright statements to the heads of all the files that	were missing.	* src/shaders/WorleyShader.cpp: Change from kill to discard.2004-07-15  Stefanus Du Toit  <sjdutoit@uwaterloo.ca>	* src/shaders/FragmentLooping.cpp: Added fragment looping demo.2004-07-14  Stefanus Du Toit  <sjdutoit@uwaterloo.ca>	* src/shaders/FragmentBranching.cpp: Add simple fragment branching demo.2004-07-14  Kevin Moule  <krmoule@veil.uwaterloo.ca>	* src/ShrikeCanvas.cpp (renderObject): Pass in all three	coordinates of the tangent values.	* src/shaders/TangentArrows.cpp (render): Pass in all the tangents	for NormalArrows too.	* src/shaders/BumpMapShader.cpp: Added this shader.2004-07-13  Stefanus Du Toit  <sjdutoit@uwaterloo.ca>

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -