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📄 shrike.vcproj

📁 shrike is a utility application that acts as a testbed for shaders written in Sh
💻 VCPROJ
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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="shrike"
	ProjectGUID="{C46C8D66-766A-47C0-A942-8168602C0996}"
	Keyword="Win32Proj">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="Debug"
			IntermediateDirectory="Debug"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				AdditionalOptions="/GR /EHsc /wd4003"
				Optimization="0"
				AdditionalIncludeDirectories="..\..\install\include;&quot;..\..\wxWindows\include&quot;;&quot;..\..\wxWindows\lib\vc_lib\msw&quot;;..\..\opengl\include;..\src;..\src\shaders"
				PreprocessorDefinitions="SHMEDIA_DIR=\&quot;..\\..\\..\\shmedia\&quot;;WIN32;NOMINMAX;_USE_MATH_DEFINES;_DEBUG;SH_DEBUG"
				MinimalRebuild="TRUE"
				BasicRuntimeChecks="3"
				RuntimeLibrary="3"
				RuntimeTypeInfo="TRUE"
				UsePrecompiledHeader="0"
				WarningLevel="1"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="3"
				DisableSpecificWarnings="4003"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="opengl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib shell32.lib ole32.lib comctl32.lib comdlg32.lib rpcrt4.lib advapi32.lib wxmswd.lib libsh_debug.lib libshutil_debug.lib"
				OutputFile="$(OutDir)/shriked.exe"
				LinkIncremental="2"
				AdditionalLibraryDirectories="&quot;..\..\wxWindows\lib\vc_lib&quot;;..\..\install\lib"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="$(OutDir)/shriked.pdb"
				SubSystem="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"
				CommandLine="postbuild.bat"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="Release"
			IntermediateDirectory="Release"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				AdditionalOptions="/GR /EHsc /wd4003"
				AdditionalIncludeDirectories="..\..\install\include;&quot;..\..\wxWindows\include&quot;;&quot;..\..\wxWindows\lib&quot;;..\..\opengl\include;..\src;..\src\shaders"
				PreprocessorDefinitions="SHMEDIA_DIR=\&quot;..\\..\\..\\shmedia\&quot;;WIN32;NOMINMAX;_USE_MATH_DEFINES"
				RuntimeLibrary="2"
				RuntimeTypeInfo="TRUE"
				UsePrecompiledHeader="0"
				WarningLevel="1"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="3"
				DisableSpecificWarnings="4003"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="opengl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib shell32.lib ole32.lib comctl32.lib comdlg32.lib rpcrt4.lib advapi32.lib libshutil.lib libsh.lib wxmsw.lib"
				OutputFile="$(OutDir)/shrike.exe"
				LinkIncremental="1"
				AdditionalLibraryDirectories="&quot;..\..\wxWindows\lib\vc_lib&quot;;..\..\install\lib"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="$(OutDir)/shrike.pdb"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"
				CommandLine="postbuild.bat"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
			<File
				RelativePath="..\src\shaders\AlgebraShader.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\Ashikhmin.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\Banks.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\BrickHorizon.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\BrickWall.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\BumpMapShader.cpp">
			</File>
			<File
				RelativePath="..\src\Camera.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\Checkerboard.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\CookTorrance.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\Derivatives.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\DiffuseShader.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\DiscoShader.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\EnvMapShader.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\FragmentBranching.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\FragmentLooping.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\GlassShader.cpp">
			</File>
			<File
				RelativePath="..\src\Globals.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\HairShader.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\HomomorphicShader.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\HorizonMapping.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\JeweledShader.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\LafortuneShader.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\LCD.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\LCDSmall.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\Logo.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\LuciteShader.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\NoiseShader.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\NonPeriodic.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\NonPeriodic3D.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\PaletteExample.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\Pants.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\PhongShader.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\SatinShader.cpp">
			</File>
			<File
				RelativePath="..\src\Shader.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\ShinyBumpMapShader.cpp">
			</File>
			<File
				RelativePath="..\src\ShrikeApp.cpp">
			</File>
			<File
				RelativePath="..\src\ShrikeCanvas.cpp">
			</File>
			<File
				RelativePath="..\src\ShrikeFrame.cpp">
			</File>
			<File
				RelativePath="..\src\ShrikeGl.cpp">
			</File>
			<File
				RelativePath="..\src\ShrikePropsDialog.cpp">
			</File>
			<File
				RelativePath="..\src\ShTrackball.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\SimpleDiffuse.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\SimplePhong.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\TangentArrows.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\Tangents.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\TexShader.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\Text.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\Texter.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\Textures.cpp">
			</File>
			<File
				RelativePath="..\src\Timer.cpp">
			</File>
			<File
				RelativePath="..\src\UniformPanel.cpp">
			</File>
			<File
				RelativePath="..\src\util.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\VertexBranching.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\WobbleShader.cpp">
			</File>
			<File
				RelativePath="..\src\shaders\WorleyShader.cpp">
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl;inc;xsd"
			UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
			<File
				RelativePath="..\src\Camera.hpp">
			</File>
			<File
				RelativePath="..\src\Globals.hpp">
			</File>
			<File
				RelativePath="..\src\shaders\LCD.hpp">
			</File>
			<File
				RelativePath="..\src\shaders\LCDSmall.hpp">
			</File>
			<File
				RelativePath="..\src\Shader.hpp">
			</File>
			<File
				RelativePath="..\src\ShrikeApp.hpp">
			</File>
			<File
				RelativePath="..\src\ShrikeCanvas.hpp">
			</File>
			<File
				RelativePath="..\src\ShrikeFrame.hpp">
			</File>
			<File
				RelativePath="..\src\ShrikeGl.hpp">
			</File>
			<File
				RelativePath="..\src\ShrikePropsDialog.hpp">
			</File>
			<File
				RelativePath="..\src\ShTrackball.hpp">
			</File>
			<File
				RelativePath="..\src\shaders\Text.hpp">
			</File>
			<File
				RelativePath="..\src\Timer.hpp">
			</File>
			<File
				RelativePath="..\src\UniformPanel.hpp">
			</File>
			<File
				RelativePath="..\src\util.hpp">
			</File>
			<File
				RelativePath="..\src\utilimpl.hpp">
			</File>
		</Filter>
		<Filter
			Name="Resource Files"
			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
			UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>

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