📄 ms_queue.cpp
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/*
* This file contains code from "C++ Primer, Fourth Edition", by Stanley B.
* Lippman, Jose Lajoie, and Barbara E. Moo, and is covered under the
* copyright and warranty notices given in that book:
*
* "Copyright (c) 2005 by Objectwrite, Inc., Jose Lajoie, and Barbara E. Moo."
*
*
* "The authors and publisher have taken care in the preparation of this book,
* but make no expressed or implied warranty of any kind and assume no
* responsibility for errors or omissions. No liability is assumed for
* incidental or consequential damages in connection with or arising out of the
* use of the information or programs contained herein."
*
* Permission is granted for this code to be used for educational purposes in
* association with the book, given proper citation if and when posted or
* reproduced.Any commercial use of this code requires the explicit written
* permission of the publisher, Addison-Wesley Professional, a division of
* Pearson Education, Inc. Send your request for permission, stating clearly
* what code you would like to use, and in what specific way, to the following
* address:
*
* Pearson Education, Inc.
* Rights and Contracts Department
* 75 Arlington Street, Suite 300
* Boston, MA 02216
* Fax: (617) 848-7047
*/
#include "MS_Queue.h"
#include <stdexcept>
using std::out_of_range;
#include <iostream>
using std::ostream;
//web-comment-begin
template <class Type>
void
Queue<Type>::copy_elems(const Queue &orig)
{
// copy elements from orig into this Queue
QueueItem *pt = orig.head;
while (pt) { // last element has next pointer == 0
push(pt->item); // copy the element
pt = pt->next; // get the next one from orig
}
}
template <class Type>
Queue<Type>& Queue<Type>::operator=(const Queue &rhs)
{
if (this != &rhs) {
// destroy elements on this Queue
destroy();
copy_elems(rhs); // copy from rhs into left-hand Queue
}
return *this;
}
template <class Type>
void
Queue<Type>::destroy()
{
while (!empty())
pop();
}
template <class Type>
void Queue<Type>::push(const Type &val)
{
// allocate a new QueueItem object
QueueItem *pt = new QueueItem(val);
// put item onto existing queue
if (empty())
head = tail = pt; // queue has only one element
else
{
tail->next = pt; // add new element to end of queue
tail = pt;
}
}
//begin{pop-defn}
template <class Type>
void Queue<Type>::pop()
{
// pop is unchecked: popping off an empty Queue is undefined
QueueItem* p = head; // keep pointer to head so can delete it
head = head->next; // head now points to next element
delete p; // delete old head element
}
//end{pop-defn}
template <class Type>
ostream& operator<<(ostream &os, const Queue<Type> &q)
{
os << "< ";
typename Queue<Type>::QueueItem *p;
for (p = q.head; p; p = p->next)
os << p->item << " ";
os <<">";
return os;
}
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