📄 queue.h
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/*
* This file contains code from "C++ Primer, Fourth Edition", by Stanley B.
* Lippman, Jose Lajoie, and Barbara E. Moo, and is covered under the
* copyright and warranty notices given in that book:
*
* "Copyright (c) 2005 by Objectwrite, Inc., Jose Lajoie, and Barbara E. Moo."
*
*
* "The authors and publisher have taken care in the preparation of this book,
* but make no expressed or implied warranty of any kind and assume no
* responsibility for errors or omissions. No liability is assumed for
* incidental or consequential damages in connection with or arising out of the
* use of the information or programs contained herein."
*
* Permission is granted for this code to be used for educational purposes in
* association with the book, given proper citation if and when posted or
* reproduced.Any commercial use of this code requires the explicit written
* permission of the publisher, Addison-Wesley Professional, a division of
* Pearson Education, Inc. Send your request for permission, stating clearly
* what code you would like to use, and in what specific way, to the following
* address:
*
* Pearson Education, Inc.
* Rights and Contracts Department
* 75 Arlington Street, Suite 300
* Boston, MA 02216
* Fax: (617) 848-7047
*/
#ifndef QUEUE_H
#define QUEUE_H
//NB: if change the interface in this file, also update Queue_interface.h!!!!
// and int-Queue.h
#include <iostream>
// function template declaration must precede friend declaration in Queue
template <class T> class Queue;
template <class T>
std::ostream& operator<<(std::ostream&, const Queue<T>&);
template <class Type> class Queue {
friend std::ostream&
operator<< <Type> (std::ostream&, const Queue<Type>&);
public:
Queue(): head(0), tail(0) { }
// construct a Queue from a pair of iterators on some sequence
template <class It> Queue(It, It): head(0), tail(0)
{ copy(beg, end); }
// copy control to manage pointers to QueueItems in the Queue
Queue(const Queue &Q): head(0), tail(0) {copy(Q);}
Queue& operator=(const Queue&);
~Queue() { destroy(); }
// replace current Queue by contents delimited by a pair of iterators
template <class Iter> void assign(Iter, Iter);
// return element from head of Queue
// unchecked operation: front on an empty Queue is undefined
Type& front() { return head->item; }
const Type front() const { return head->item; }
void push(const Type &);// add element to back of Queue
void pop(); // remove element from head of Queue
bool empty() const { // true if no elements in the Queue
return head == 0;
}
// interface functions to Queue are unchanged
private:
// public members are ok: QueueItem is a private member of Queue
// only Queue and its friends may access the members of QueueItem
struct QueueItem {
QueueItem(const Type &);
Type item; // value stored in this element
QueueItem *next; // pointer to next element in the Queue
};
QueueItem *head; // pointer to first element in Queue
QueueItem *tail; // pointer to last element in Queue
// utility functions used by copy constructor, assignment and destructor
void destroy(); // delete all the elements
void copy(const Queue&); // copy all elements from parameter
private:
// copy all elements from input range denoted by iterator pair
template <class Iter> void copy(Iter, Iter);
};
// Inclusion Compilation Model: include member function definitions as well
#include "Queue.cc"
#endif
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