📄 ms_queue.cpp
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#include "MS_Queue.h"
#include <stdexcept>
using std::out_of_range;
#include <iostream>
using std::ostream;
template <class Type>
void Queue<Type>::copy_elems(const Queue &orig)
{
// copy elements from orig into this Queue
// loop stops when pt == 0, which happens when we reach orig.tail
for (QueueItem<Type> *pt = orig.head; pt; pt = pt->next)
push(pt->item); // copy the element
}
template <class Type>
Queue<Type>& Queue<Type>::operator=(const Queue &rhs)
{
if (this != &rhs) {
// destroy elements on this Queue
destroy();
copy_elems(rhs); // copy from rhs into left-hand Queue
}
return *this;
}
template <class Type> void Queue<Type>::destroy()
{
while (!empty())
pop();
}
template <class Type> void Queue<Type>::push(const Type &val)
{
// allocate a new QueueItem object
QueueItem<Type> *pt = new QueueItem<Type>(val);
// put item onto existing queue
if (empty())
head = tail = pt; // the queue now has only one element
else {
tail->next = pt; // add new element to end of the queue
tail = pt;
}
}
template <class Type> void Queue<Type>::pop()
{
// pop is unchecked: Popping off an empty Queue is undefined
QueueItem<Type>* p = head; // keep pointer to head so we can delete it
head = head->next; // head now points to next element
delete p; // delete old head element
}
template <class Type>
ostream& operator<<(ostream &os, const Queue<Type> &q)
{
os << "< ";
QueueItem<Type> *p;
for (p = q.head; p; p = p->next)
os << p->item << " ";
os <<">";
return os;
}
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