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📄 treenode.h

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/*Copyright (c) 2003, Cornell UniversityAll rights reserved.Redistribution and use in source and binary forms, with or withoutmodification, are permitted provided that the following conditions are met:    - Redistributions of source code must retain the above copyright notice,        this list of conditions and the following disclaimer.    - Redistributions in binary form must reproduce the above copyright        notice, this list of conditions and the following disclaimer in the        documentation and/or other materials provided with the distribution.    - Neither the name of Cornell University nor the names of its        contributors may be used to endorse or promote products derived from        this software without specific prior written permission.THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THEIMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSEARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BELIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, ORCONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OFSUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESSINTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER INCONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OFTHE POSSIBILITY OF SUCH DAMAGE.*//////////////////////////////////////////////////////////////////////////// TreeNode.h////// A class for representing nodes in the/// search tree////////////////////////////////////////////////////////////////////////#ifndef TREENODE_H#define TREENODE_H#include "Bitmap.h"#include "BaseBitmap.h"//////////////////////////////////////////////////////////////////////// @ingroup AlgorithmicComponents/// Node structure for each node of the search tree/////////////////////////////////////////////////////////////////////class TreeNode {public:    // Constructors    TreeNode():            Name(NULL),            Trans(NULL),            Depth(0),                        tBegin(-1),            tEnd(0),            Prefix(0)        {}            TreeNode(        BaseBitmap *NAME,        Bitmap *TRANS,        int DEPTH,        int COMP_ID,        int PREFIX,        int TBEGIN,        int TEND):            Name(NAME),            Trans(TRANS),            Depth(DEPTH),            compID(COMP_ID),            tBegin(TBEGIN),            tEnd(TEND),            Prefix(PREFIX)        {}    void setTreeNode(        BaseBitmap *NAME,        Bitmap *TRANS,        int DEPTH,        int COMP_ID,        int PREFIX,        int TBEGIN,        int TEND)                   {            Name = NAME;            Trans = TRANS;            Depth = DEPTH;            compID = COMP_ID;            tBegin = TBEGIN;            tEnd = TEND;            Prefix = PREFIX;                    }    ~TreeNode();    BaseBitmap *Name;        ///< Bitmap representing the head of the node       Bitmap *Trans;           ///< Bitmap storing the list of transactions    int Depth;               ///< Depth of the node in the search tree    int compID;              ///< compression operation id                                 int tBegin;              ///< where tail begins    int tEnd;                ///< where tail ends    int rBegin;              ///< where the relevant itemsets in MFI begin    int rEnd;                ///< where the relevant itemsets in MFI end    int Prefix;              ///< last element of head (like a prefix tree)};//////////////////////////////////////////////////////////////////////// Destructor.  Remove node from memory, but do NOT free up the associated///     bitmaps, since they can be reused./////////////////////////////////////////////////////////////////////TreeNode::~TreeNode() {    Trans = NULL;    Name = NULL;}#endif

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