📄 14-5.txt
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<SCRIPT LANGUAGE="JavaScript1.1">// This is the constructor function for our new ToggleButton class.// Calling it creates a ToggleButton object and outputs the required// <A> and <IMG> tags into the specified document at the current location. // Therefore, don't call it for the current document from an event handler.// Arguments:// document: The Document object the buttons will be created in.// checked: A boolean that says whether the button is initially checked.// label: An optional string that specifies text to appear after the button.// onclick: An optional function to be called when the toggle button is// clicked. It will be passed a boolean indicating the new// state of the button. You can also pass a string, which will// be converted to a function which is passed a boolean argument// named "state".function ToggleButton(document, checked, label, onclick){ // First time called, document will be false. Ignore this call. if (document == null) return; // The first time we are called (and only the first time) we have // to do some special stuff. First, now that the prototype object // is created, we can set up our methods. // Second, we've got to load the images that we'll be using. // Doing this will get the images in the cache for when we need them. if (!ToggleButton.prototype.over) { // Initialize the prototype object to create our methods. ToggleButton.prototype.over = _ToggleButton_over; ToggleButton.prototype.out = _ToggleButton_out; ToggleButton.prototype.click = _ToggleButton_click; // Now create an array of image objects, and assign URLs to them. // The URLs of the images are configurable, and are stored in an // array property of the constructor function itself. They will be // initialized below. Because of a bug in Navigator, we've got // to maintain references to these images, so we store the array // in a property of the constructor rather than using a local variable. ToggleButton.images = new Array(4); for(var i = 0; i < 4; i++) { ToggleButton.images[i] = new Image(ToggleButton.width, ToggleButton.height); ToggleButton.images[i].src = ToggleButton.imagenames[i]; } } // Save some of the arguments we were passed. this.document = document; this.checked = checked; // Remember that the mouse is not currently on top of us. this.highlighted = false; // Save the onclick argument to be called when the button is clicked. // If it is not already a function, attempt to convert it // to a function that is passed a single argument, named state. this.onclick = onclick; if (typeof this.onclick == "string") this.onclick = new Function("state", this.onclick); // Figure out what entry in the document.images[] array the images // for this checkbox will be stored at. var index = document.images.length; // Now output the HTML code for this checkbox. Use <A> and <IMG> tags. // The event handlers we output here are confusing, but crucial to the // operation of this class. The "_tb" property is defined below, as // are the over(), out(), and click() methods. document.write(' <A HREF ="" ' + 'onMouseOver="document.images[' + index + ']._tb.over();return true;" '+ 'onMouseOut="document.images[' + index + ']._tb.out()" '+ 'onClick="document.images[' + index + ']._tb.click(); return false;">'); document.write('<IMG SRC="' + ToggleButton.imagenames[this.checked+0] +'"'+ ' WIDTH=' + ToggleButton.width + ' HEIGHT=' + ToggleButton.height + ' BORDER=0 HSPACE=0 VSPACE=0 ALIGN="absmiddle">'); if (label) document.write(label); document.write('</A>'); // Now that we've output the <IMG> tag, save a reference to the // Image object that it created in the ToggleButton object. this.image = document.images[index]; // And also make a link in the other direction: from the Image object // to this ToggleButton object. Do this by defining a "_tb" property // in the Image object. this.image._tb = this;}// This becomes the over() method.function _ToggleButton_over(){ // Change the image, and remember that we're highlighted. this.image.src = ToggleButton.imagenames[this.checked + 2]; this.highlighted = true;}// This becomes the out() method.function _ToggleButton_out(){ // Change the image, and remember that we're not highlighted. this.image.src = ToggleButton.imagenames[this.checked + 0]; this.highlighted = false;}// This becomes the click() method.function _ToggleButton_click(){ // Toggle the state of the button, change the image, and call the // onclick method, if it was specified for this ToggleButton. this.checked = !this.checked; this.image.src = ToggleButton.imagenames[this.checked+this.highlighted*2]; if (this.onclick) this.onclick(this.checked);}// Initialize static class properties that describe the checkbox images. These// are just defaults. Programs can override them by assigning new values.// But they should only be overridden *before* any ToggleButtons are created.ToggleButton.imagenames = new Array(4); // Create an array.ToggleButton.imagenames[0] = "togglebutton0.gif"; // The unchecked boxToggleButton.imagenames[1] = "togglebutton1.gif"; // The box with a check markToggleButton.imagenames[2] = "togglebutton2.gif"; // Unchecked but highlightedToggleButton.imagenames[3] = "togglebutton3.gif"; // Checked and highlightedToggleButton.width = ToggleButton.height = 25; // Size of all images</SCRIPT><!-- Here's how we might use the ToggleButton class. -->Optional extras:<BR><SCRIPT LANGUAGE="JavaScript1.1">// Create the buttons.var tb1 = new ToggleButton(document, true, "28.8K Modem<BR>");var tb2 = new ToggleButton(document, false, "Laser Printer<BR>");var tb3 = new ToggleButton(document, false, "Tape Backup Unit<BR>");</SCRIPT><!-- Here's how we can use the ToggleButton objects from event handlers. --><FORM><INPUT TYPE="button" VALUE="Report Button States" onClick="alert(tb1.checked + '\n' + tb2.checked + '\n' + tb3.checked)"><INPUT TYPE="button" VALUE="Reset Buttons" onClick="if (tb1.checked) tb1.click(); if (tb2.checked) tb2.click(); if (tb3.checked) tb3.click();"></FORM>
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