📄 8-5.txt
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function Circle(radius) { // The constructor defines the class itself. // r is an instance variable; defined and initialized in the constructor. this.r = radius;}// Circle.PI is a class variable--it is a property of the constructor function.Circle.PI = 3.14159; // Here is a function that computes a circle area.function Circle_area() { return Circle.PI * this.r * this.r; }// Here we make the function into an instance method by assigning it// to the prototype object of the constructor. Remember that, for// compatibility with Navigator 3, we have to create and discard // one object before the prototype object exists.new Circle(0);Circle.prototype.area = Circle_area;// Here's another function. It takes two circle objects as arguments and// returns the one that is larger (has the larger radius). function Circle_max(a,b) { if (a.r > b.r) return a; else return b;}// Since this function compares two circle objects, it doesn't make sense as // an instance method operating on a single circle object. But we don't want// it to be a standalone function either, so we make it into a class method// by assigning it to the constructor function:Circle.max = Circle_max;// Here is some code that uses each of these fields:var c = new Circle(1.0); // Create an instance of the Circle class.c.r = 2.2; // Set the r instance variable.var a = c.area(); // Invoke the area() instance method. var x = Math.exp(Circle.PI); // Use the PI class variable in our own computation.var d = new Circle(1.2); // Create another Circle instance.var bigger = Circle.max(c,d); // Use the max() class method.
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