📄 8-4.txt
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// Define a constructor method for our class.// Use it to initialize properties that will be different for// each individual circle object.function Circle(x, y, r){ this.x = x; // The X-coordinate of the center of the circle this.y = y; // The Y-coordinate of the center of the circle this.r = r; // The radius of the circle}// Create and discard an initial Circle object.// This forces the prototype object to be created in Navigator 3.new Circle(0,0,0);// Define a constant: a property that will be shared by// all circle objects. Actually, we could just use Math.PI,// but we do it this way for the sake of example.Circle.prototype.pi = 3.14159;// Define a method to compute the circumference of the circle.// First declare a function, then assign it to a prototype property.// Note the use of the constant defined above.function Circle_circumference() { return 2 * this.pi * this.r; }Circle.prototype.circumference = Circle_circumference;// Define another method. This time we use the Function()// constructor to define the function and assign it to a prototype// property all in one step.Circle.prototype.area = new Function("return this.pi * this.r * this.r;");// The Circle class is defined.// Now we can create an instance and invoke its methods.var c = new Circle(0.0, 0.0, 1.0);var a = c.area();var p = c.circumference();
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