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📄 win32tools.dsp

📁 这个动态链接库是Socket通过COm串口实现数据通信
💻 DSP
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# Microsoft Developer Studio Project File - Name="Win32Tools" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Static Library" 0x0104

CFG=Win32Tools - Win32 Unicode Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "Win32Tools.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "Win32Tools.mak" CFG="Win32Tools - Win32 Unicode Debug"
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!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "Win32Tools - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "Win32Tools - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "Win32Tools - Win32 Unicode Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "Win32Tools - Win32 Unicode Release" (based on "Win32 (x86) Static Library")
!MESSAGE 

# Begin Project
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# PROP Scc_ProjName ""$/Web Articles/SocketServers/COMSocketServer2/JetByteTools/Win32Tools", PCBAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
RSC=rc.exe

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# PROP Output_Dir "Output\VC6\Release"
# PROP Intermediate_Dir "Output\VC6\Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\\" /D "NDEBUG" /D "_LIB" /D "WIN32" /D "_MBCS" /D _WIN32_WINNT=0x0400 /YX /FD /c
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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LIB32=link.exe -lib
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# ADD LIB32 /nologo

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# PROP Output_Dir "Output\VC6\Debug"
# PROP Intermediate_Dir "Output\VC6\Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\\" /D "_DEBUG" /D "_LIB" /D "WIN32" /D "_MBCS" /D _WIN32_WINNT=0x0400 /YX /FD /GZ /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo

!ELSEIF  "$(CFG)" == "Win32Tools - Win32 Unicode Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Win32Tools___Win32_Unicode_Debug"
# PROP BASE Intermediate_Dir "Win32Tools___Win32_Unicode_Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Output\VC6\UDebug"
# PROP Intermediate_Dir "Output\VC6\UDebug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\\" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\\" /D "_DEBUG" /D "UNICODE" /D "_UNICODE" /D "_LIB" /D "WIN32" /D "_MBCS" /D _WIN32_WINNT=0x0400 /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo

!ELSEIF  "$(CFG)" == "Win32Tools - Win32 Unicode Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Win32Tools___Win32_Unicode_Release"
# PROP BASE Intermediate_Dir "Win32Tools___Win32_Unicode_Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Output\VC6\URelease"
# PROP Intermediate_Dir "Output\VC6\URelease"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "..\..\\" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\\" /D "NDEBUG" /D "UNICODE" /D "_UNICODE" /D "_LIB" /D "WIN32" /D "_MBCS" /D _WIN32_WINNT=0x0400 /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo

!ENDIF 

# Begin Target

# Name "Win32Tools - Win32 Release"
# Name "Win32Tools - Win32 Debug"
# Name "Win32Tools - Win32 Unicode Debug"
# Name "Win32Tools - Win32 Unicode Release"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\CriticalSection.cpp
# End Source File
# Begin Source File

SOURCE=.\Event.cpp
# End Source File
# Begin Source File

SOURCE=.\Exception.cpp
# End Source File
# Begin Source File

SOURCE=.\IOBuffer.cpp
# End Source File
# Begin Source File

SOURCE=.\IOCompletionPort.cpp
# End Source File
# Begin Source File

SOURCE=.\IOCPWorkerThread.cpp
# End Source File
# Begin Source File

SOURCE=.\ManualResetEvent.cpp
# End Source File
# Begin Source File

SOURCE=.\NodeList.cpp
# End Source File
# Begin Source File

SOURCE=.\Socket.cpp
# End Source File
# Begin Source File

SOURCE=.\SocketServer.cpp
# End Source File
# Begin Source File

SOURCE=.\Thread.cpp
# End Source File
# Begin Source File

SOURCE=.\UsesWinsock.cpp
# End Source File
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SOURCE=.\Utils.cpp
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SOURCE=.\CriticalSection.h
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SOURCE=.\Event.h
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SOURCE=.\Exception.h
# End Source File
# Begin Source File

SOURCE=.\IOBuffer.h
# End Source File
# Begin Source File

SOURCE=.\IOCompletionPort.h
# End Source File
# Begin Source File

SOURCE=.\IOCPWorkerThread.h
# End Source File
# Begin Source File

SOURCE=.\ManualResetEvent.h
# End Source File
# Begin Source File

SOURCE=.\NodeList.h
# End Source File
# Begin Source File

SOURCE=.\OpaqueUserData.h
# End Source File
# Begin Source File

SOURCE=.\Socket.h
# End Source File
# Begin Source File

SOURCE=.\SocketServer.h
# End Source File
# Begin Source File

SOURCE=.\SystemInfo.h
# End Source File
# Begin Source File

SOURCE=.\Thread.h
# End Source File
# Begin Source File

SOURCE=.\tstring.h
# End Source File
# Begin Source File

SOURCE=.\UsesWinsock.h
# End Source File
# Begin Source File

SOURCE=.\Utils.h
# End Source File
# Begin Source File

SOURCE=.\Win32Exception.h
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# Begin Group "Lint Options"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\std.lnt
# End Source File
# Begin Source File

SOURCE=.\Win32Tools.lnt
# End Source File
# End Group
# End Target
# End Project

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