messagebuffer.cs
来自「ActiveSync数据同步」· CS 代码 · 共 301 行
CS
301 行
/* ====================================================================
* Copyright (c) 2007 Andre Luis Azevedo (az.andrel@yahoo.com.br)
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* In addition, the source code must keep original namespace names.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution. In addition, the binary form must keep the original
* namespace names and original file name.
*
* 3. The name "ALAZ" or "ALAZ Library" must not be used to endorse or promote
* products derived from this software without prior written permission.
*
* 4. Products derived from this software may not be called "ALAZ" or
* "ALAZ Library" nor may "ALAZ" or "ALAZ Library" appear in their
* names without prior written permission of the author.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY
* EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR
* ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
namespace ALAZ.SystemEx.NetEx.SocketsEx
{
/// <summary>
/// Contains original buffer and the read/send buffer and offset.
/// </summary>
internal class MessageBuffer
{
#region Fields
private byte[] FRawBuffer;
private byte[] FPacketBuffer;
private int FPacketOffSet;
private bool FSentByServer;
#endregion
#region Constructor
public MessageBuffer(int bufferSize)
{
FPacketBuffer = null;
if (bufferSize > 0)
{
FPacketBuffer = new byte[bufferSize];
}
FPacketOffSet = 0;
FRawBuffer = null;
FSentByServer = false;
}
public MessageBuffer(byte[] rawBuffer, byte[] packetBuffer)
{
FRawBuffer = rawBuffer;
FPacketBuffer = packetBuffer;
FPacketOffSet = 0;
FSentByServer = false;
}
#endregion
#region Methods
#region GetPacketMessage
/// <summary>
/// Gets a packet message!
/// </summary>
/// <param name="connection">
/// Socket connection.
/// </param>
/// <param name="buffer">
/// Data.
/// </param>
public static MessageBuffer GetPacketMessage(BaseSocketConnection connection, byte[] buffer)
{
byte[] workBuffer = null;
MessageBuffer messageBuffer = null;
workBuffer = CryptUtils.EncryptData(connection, buffer);
switch (connection.DelimiterType)
{
case DelimiterType.dtNone:
//----- No Delimiter!
messageBuffer = new MessageBuffer(buffer, workBuffer);
break;
case DelimiterType.dtPacketHeader:
if (connection.Delimiter != null && connection.Delimiter.Length >= 0)
{
//----- Need delimiter!
int delimiterSize = connection.Delimiter.Length + 3;
byte[] result = new byte[workBuffer.Length + delimiterSize];
int messageLength = result.Length;
//----- Delimiter!
for (int i = 0; i < connection.Delimiter.Length; i++)
{
result[i] = connection.Delimiter[i];
}
//----- Length!
result[connection.Delimiter.Length] = Convert.ToByte((messageLength & 0xFF0000) >> 16);
result[connection.Delimiter.Length + 1] = Convert.ToByte((messageLength & 0xFF00) >> 8);
result[connection.Delimiter.Length + 2] = Convert.ToByte(messageLength & 0xFF);
Buffer.BlockCopy(workBuffer, 0, result, delimiterSize, workBuffer.Length);
messageBuffer = new MessageBuffer(buffer, result);
}
break;
case DelimiterType.dtMessageTailExcludeOnReceive:
case DelimiterType.dtMessageTailIncludeOnReceive:
if (connection.Delimiter != null && connection.Delimiter.Length >= 0)
{
//----- Need delimiter!
byte[] result = new byte[workBuffer.Length + connection.Delimiter.Length];
Buffer.BlockCopy(workBuffer, 0, result, 0, workBuffer.Length);
Buffer.BlockCopy(connection.Delimiter, 0, result, workBuffer.Length, connection.Delimiter.Length);
messageBuffer = new MessageBuffer(buffer, result);
}
break;
}
return messageBuffer;
}
#endregion
#region GetRawBuffer
/// <summary>
/// Get the buffer from packet message!
/// </summary>
/// <param name="messageLength">
/// Message offset.
/// </param>
/// <param name="delimiterSize">
/// Service delimiter size.
/// </param>
public byte[] GetRawBuffer(int messageLength, int delimiterSize)
{
//----- Get Raw Buffer!
byte[] result = null;
result = new byte[messageLength - delimiterSize];
Buffer.BlockCopy(FPacketBuffer, delimiterSize, result, 0, result.Length);
//----- Adjust Packet Buffer!
byte[] packetBuffer = new byte[FPacketBuffer.Length - messageLength];
Buffer.BlockCopy(FPacketBuffer, messageLength, packetBuffer, 0, packetBuffer.Length);
FPacketBuffer = packetBuffer;
FPacketOffSet = FPacketOffSet - messageLength;
return result;
}
#endregion
#region GetRawBufferWithTail
public byte[] GetRawBufferWithTail(BaseSocketConnection connection, int index, int delimiterSize)
{
//----- Get Raw Buffer with Tail!
byte[] result = null;
int messageLength = 0;
int clearLength = index + delimiterSize;
if (connection.DelimiterType == DelimiterType.dtMessageTailIncludeOnReceive)
{
messageLength = index + delimiterSize;
}
else
{
messageLength = index;
}
result = new byte[messageLength];
Buffer.BlockCopy(FPacketBuffer, 0, result, 0, messageLength);
//----- Adjust Packet Buffer!
byte[] packetBuffer = new byte[FPacketBuffer.Length - clearLength];
Buffer.BlockCopy(FPacketBuffer, clearLength, packetBuffer, 0, packetBuffer.Length);
FPacketBuffer = packetBuffer;
FPacketOffSet = FPacketOffSet - clearLength;
return result;
}
#endregion
#region Resize
/// <summary>
/// Resize the buffer.
/// </summary>
/// <param name="newLength">
/// The new length of buffer.
/// </param>
public void Resize(int newLength)
{
Array.Resize(ref FPacketBuffer, newLength);
}
#endregion
#endregion
#region Properties
public byte[] RawBuffer
{
get { return FRawBuffer; }
set { FRawBuffer = value; }
}
public byte[] PacketBuffer
{
get { return FPacketBuffer; }
set { FPacketBuffer = value; }
}
public int PacketOffSet
{
get { return FPacketOffSet; }
set { FPacketOffSet = value; }
}
public int PacketRemaining
{
get { return FPacketBuffer.Length - FPacketOffSet; }
}
public int PacketLength
{
get { return FPacketBuffer.Length; }
}
public bool SentByServer
{
get { return FSentByServer; }
set { FSentByServer = value; }
}
#endregion
}
}
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?