basesocketconnectionhost.cs
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CS
1,663 行
/* ====================================================================
* Copyright (c) 2007 Andre Luis Azevedo (az.andrel@yahoo.com.br)
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* In addition, the source code must keep original namespace names.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution. In addition, the binary form must keep the original
* namespace names and original file name.
*
* 3. The name "ALAZ" or "ALAZ Library" must not be used to endorse or promote
* products derived from this software without prior written permission.
*
* 4. Products derived from this software may not be called "ALAZ" or
* "ALAZ Library" nor may "ALAZ" or "ALAZ Library" appear in their
* names without prior written permission of the author.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY
* EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR
* ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Threading;
using System.Xml.Serialization;
using System.Security.Cryptography;
using System.Net;
using System.Net.Security;
using System.Net.Sockets;
using System.IO;
using System.Text;
using ALAZ.SystemEx.ThreadingEx;
namespace ALAZ.SystemEx.NetEx.SocketsEx
{
/// <summary>
/// The connection host.
/// </summary>
public abstract class BaseSocketConnectionHost : BaseDisposable
{
#region Fields
private bool FActive;
private object FSyncActive;
private HostType FHostType;
private long FConnectionId;
//----- Enumerates the connections and creators!
private ReaderWriterLock FSocketConnectionsSync;
private Dictionary<long, BaseSocketConnection> FSocketConnections;
private List<BaseSocketConnectionCreator> FSocketCreators;
//----- The Socket Service.
private ISocketService FSocketService;
//----- Waits for objects removing!
private ManualResetEvent FWaitCreatorsDisposing;
private ManualResetEvent FWaitConnectionsDisposing;
private ManualResetEvent FWaitThreadsDisposing;
//----- Check idle timer!
private Timer FIdleTimer;
private int FIdleCheckInterval;
private int FIdleTimeOutValue;
//----- Socket delimiter and buffer size!
private byte[] FDelimiter;
private DelimiterType FDelimiterType;
private int FMessageBufferSize;
private int FSocketBufferSize;
#endregion
#region Constructor
/// <summary>
/// Base creator for BaseSocketConnectionHost.
/// </summary>
/// <param name="hostType">
/// Host type.
/// </param>
/// <param name="socketService">
/// Socket service.
/// </param>
/// <param name="delimiterType">
/// Delimiter type.
/// </param>
/// <param name="delimiter">
/// Delimiter byte array.
/// </param>
/// <param name="socketBufferSize">
/// Socket buffer size.
/// </param>
/// <param name="messageBufferSize">
/// Max message buffer size.
/// </param>
/// <param name="idleCheckInterval">
/// Idle check interval timeout.
/// </param>
/// <param name="idleTimeOutValue">
/// Idle connection timeout.
/// </param>
public BaseSocketConnectionHost(HostType hostType, ISocketService socketService, DelimiterType delimiterType, byte[] delimiter, int socketBufferSize, int messageBufferSize, int idleCheckInterval, int idleTimeOutValue)
{
FHostType = hostType;
FConnectionId = 1000;
FSocketConnectionsSync = new ReaderWriterLock();
FSocketConnections = new Dictionary<long, BaseSocketConnection>();
FSocketCreators = new List<BaseSocketConnectionCreator>();
FSocketService = socketService;
FWaitCreatorsDisposing = new ManualResetEvent(false);
FWaitConnectionsDisposing = new ManualResetEvent(false);
FWaitThreadsDisposing = new ManualResetEvent(false);
FIdleCheckInterval = idleCheckInterval;
FIdleTimeOutValue = idleTimeOutValue;
if ( (FIdleCheckInterval > 0) && (FIdleTimeOutValue > 0) )
{
FIdleTimer = new Timer(new TimerCallback(CheckSocketConnections));
}
FDelimiter = delimiter;
FDelimiterType = delimiterType;
FMessageBufferSize = messageBufferSize;
FSocketBufferSize = socketBufferSize;
FActive = false;
FSyncActive = new Object();
}
#endregion
#region Destructor
protected override void Free(bool canAccessFinalizable)
{
if (FIdleTimer != null)
{
FIdleTimer.Dispose();
FIdleTimer = null;
}
if (FWaitCreatorsDisposing != null)
{
FWaitCreatorsDisposing.Set();
FWaitCreatorsDisposing.Close();
FWaitCreatorsDisposing = null;
}
if (FWaitConnectionsDisposing != null)
{
FWaitConnectionsDisposing.Set();
FWaitConnectionsDisposing.Close();
FWaitConnectionsDisposing = null;
}
if (FWaitThreadsDisposing != null)
{
FWaitThreadsDisposing.Set();
FWaitThreadsDisposing.Close();
FWaitThreadsDisposing = null;
}
if (FSocketConnections != null)
{
FSocketConnections.Clear();
FSocketConnections = null;
}
if (FSocketCreators != null)
{
FSocketCreators.Clear();
FSocketCreators = null;
}
FSocketConnectionsSync = null;
FSocketService = null;
FDelimiter = null;
base.Free(canAccessFinalizable);
}
#endregion
#region Methods
#region Start
/// <summary>
/// Starts the base host.
/// </summary>
public void Start()
{
if (!Disposed)
{
int loopSleep = 0;
foreach (BaseSocketConnectionCreator creator in FSocketCreators)
{
creator.Start();
ThreadEx.LoopSleep(ref loopSleep);
}
if (FIdleTimer != null)
{
FIdleTimer.Change(FIdleTimeOutValue, FIdleTimeOutValue);
}
Active = true;
}
}
#endregion
#region Stop
/// <summary>
/// Stop the base host.
/// </summary>
public virtual void Stop()
{
Active = false;
Dispose();
}
#endregion
#region StopCreators
/// <summary>
/// Stop the host creators.
/// </summary>
protected void StopCreators()
{
//----- Stop Creators!
BaseSocketConnectionCreator[] creators = GetSocketCreators();
if (creators != null)
{
FWaitCreatorsDisposing.Reset();
int loopCount = 0;
foreach (BaseSocketConnectionCreator creator in creators)
{
try
{
creator.Stop();
}
finally
{
RemoveCreator(creator);
creator.Dispose();
ThreadEx.LoopSleep(ref loopCount);
}
}
if (creators.Length > 0)
{
FWaitCreatorsDisposing.WaitOne(10000, false);
}
}
}
#endregion
#region StopConnections
protected void StopConnections()
{
if (!Disposed)
{
//----- Stop Connections!
BaseSocketConnection[] connections = GetSocketConnections();
if (connections != null)
{
FWaitConnectionsDisposing.Reset();
int loopSleep = 0;
foreach (BaseSocketConnection connection in connections)
{
connection.BeginDisconnect();
ThreadEx.LoopSleep(ref loopSleep);
}
if (connections.Length > 0)
{
FWaitConnectionsDisposing.WaitOne(10000, false);
}
}
}
}
#endregion
#region Fire Methods
#region FireOnConnected
internal void FireOnConnected(BaseSocketConnection connection)
{
if (connection.Active)
{
FSocketService.OnConnected(new ConnectionEventArgs(connection));
}
}
#endregion
#region FireOnSent
private void FireOnSent(BaseSocketConnection connection, byte[] buffer, bool sentByServer)
{
if (connection.Active)
{
FSocketService.OnSent(new MessageEventArgs(connection, buffer, sentByServer));
}
}
#endregion
#region FireOnReceived
private void FireOnReceived(BaseSocketConnection connection, byte[] buffer, bool readCanEnqueue)
{
if (connection.Active)
{
if (!readCanEnqueue)
{
lock (connection.SyncReadCount)
{
connection.ReadCanEnqueue = false;
}
}
FSocketService.OnReceived(new MessageEventArgs(connection, buffer, false));
if (!readCanEnqueue)
{
lock (connection.SyncReadCount)
{
connection.ReadCanEnqueue = true;
}
}
}
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