📄 form1.frm
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End Sub
Private Sub Form_Load()
Picture1.Scale (-4000, 4000)-(4000, -4000)
sita1 = 30 * pi / 180
fai1 = 70 * pi / 180
rou1 = 55000
d1 = 7000
zzj = 50
Randomize
For i = 1 To 24
qishi1(i) = Rnd * 60
Next i
drawearth sita1, fai1, rou1, d1, zzj
Command3.Enabled = False
stltqishi = 0 '将卫星的起始角定义为0
End Sub
Private Sub Picture1_Click()
Dim min
If (maxx - minx) < (maxy - miny) Then d = maxx - minx
If (maxx - minx) > (maxy - miny) Then d = maxy - miny
If (picx ^ 2 + picy ^ 2) < (d / 2) ^ 2 Then
pic1control = 1
Timer1.Interval = 0
dx1 = 0
dx2 = 0
dx3 = 0
dx4 = 0
Command2.Enabled = True
Command3.Enabled = False
Command5.Enabled = True
Command6.Enabled = True
End If
If (picx ^ 2 + picy ^ 2) < (d / 2) ^ 2 Then
Picture1.Cls
'计算地面点的三维坐标
Dim a1 As Double, a2 As Double, b1 As Double, b2 As Double, aa1 As Double, aa2 As Double, bb1 As Double, bb2 As Double, cc1 As Double, cc2 As Double, dd1 As Double, dd2 As Double, r As Double
a1 = Sin(sita1)
a2 = Cos(sita1)
b1 = Sin(fai1)
b2 = Cos(fai1)
aa1 = -a2 * b1 * picy + a2 * b2 * d1
bb1 = -a1 * b1 * picy + a1 * b2 * d1
cc1 = -b2 * picy - b1 * d1
dd1 = rou1 * picy
aa2 = -a2 * b1 * picx + a1 * d1
bb2 = -(a1 * b1 * picx + a2 * d1)
cc2 = -(b2 * picx)
dd2 = rou1 * picx
r = radiu
bian111 = -2 * bb2 ^ 3 * cc2 * bb1 * cc1 * r ^ 2 * aa1 ^ 2 + 4 * bb2 ^ 2 * cc2 * bb1 ^ 2 * cc1 * r ^ 2 * aa2 * aa1 - 4 * aa1 ^ 2 * bb2 * bb1 * aa2 ^ 2 * dd2 * dd1 + 2 * aa1 ^ 3 * bb2 * bb1 * aa2 * dd2 ^ 2 + 2 * aa1 * bb2 ^ 3 * bb1 * aa2 * dd1 ^ 2 + 2 * aa1 * bb2 * bb1 ^ 3 * aa2 * dd2 ^ 2 + 2 * aa1 * bb2 * bb1 * aa2 ^ 3 * dd1 ^ 2 - 4 * aa1 * bb2 ^ 2 * bb1 ^ 2 * aa2 * dd2 * dd1
bian11 = -4 * aa1 ^ 3 * bb2 ^ 3 * r ^ 2 * aa2 * bb1 + 2 * aa1 ^ 2 * bb2 ^ 3 * dd2 * bb1 * dd1 + cc2 ^ 2 * bb1 ^ 2 * r ^ 2 * aa1 ^ 2 * bb2 ^ 2 - 2 * cc2 ^ 2 * bb1 ^ 3 * r ^ 2 * aa2 * aa1 * bb2 + aa2 ^ 2 * cc1 ^ 2 * r ^ 2 * aa1 ^ 2 * bb2 ^ 2 - 2 * aa2 ^ 3 * cc1 ^ 2 * r ^ 2 * aa1 * bb2 * bb1 + 2 * bb1 ^ 2 * aa2 ^ 3 * aa1 * dd2 * dd1 - 4 * bb1 ^ 3 * aa2 ^ 3 * r ^ 2 * aa1 * bb2 + 2 * bb1 ^ 3 * aa2 ^ 2 * dd2 * bb2 * dd1 - 2 * aa2 ^ 3 * aa1 * cc2 * cc1 * r ^ 2 * bb1 ^ 2 - 2 * aa2 * aa1 ^ 3 * cc2 * cc1 * r ^ 2 * bb2 ^ 2 + 4 * aa2 ^ 2 * aa1 ^ 2 * cc2 * cc1 * r ^ 2 * bb2 * bb1 - 2 * bb2 * cc2 * bb1 ^ 3 * cc1 * r ^ 2 * aa2 ^ 2 + bian111
bian121 = 2 * dd1 * cc1 * aa2 ^ 2 * bb1 ^ 2 * dd2 * cc2 + 2 * dd2 ^ 2 * bb2 * bb1 * cc1 ^ 2 * aa2 * aa1 - 4 * dd2 * bb2 * bb1 * cc1 * aa2 * aa1 * cc2 * dd1 + 2 * bb2 * cc2 ^ 2 * bb1 * dd1 ^ 2 * aa2 * aa1 - 2 * bb2 ^ 3 * cc1 ^ 2 * r ^ 2 * aa2 * aa1 * bb1 + 6 * aa1 ^ 2 * bb2 ^ 2 * r ^ 2 * aa2 ^ 2 * bb1 ^ 2 + 2 * aa1 ^ 3 * bb2 ^ 2 * aa2 * dd2 * dd1
bian12 = -bb2 ^ 2 * cc1 ^ 2 * aa1 ^ 2 * dd2 ^ 2 - aa1 ^ 2 * bb2 ^ 2 * dd2 ^ 2 * bb1 ^ 2 - aa1 ^ 2 * bb2 ^ 2 * aa2 ^ 2 * dd1 ^ 2 + cc2 ^ 2 * bb1 ^ 4 * r ^ 2 * aa2 ^ 2 - cc2 ^ 2 * bb1 ^ 2 * aa2 ^ 2 * dd1 ^ 2 + aa2 ^ 4 * cc1 ^ 2 * r ^ 2 * bb1 ^ 2 - aa2 ^ 2 * cc1 ^ 2 * dd2 ^ 2 * bb1 ^ 2 - bb1 ^ 2 * aa2 ^ 2 * aa1 ^ 2 * dd2 ^ 2 - bb1 ^ 2 * aa2 ^ 2 * bb2 ^ 2 * dd1 ^ 2 + aa1 ^ 2 * cc2 ^ 2 * r ^ 2 * aa2 ^ 2 * bb1 ^ 2 - 2 * aa1 ^ 3 * cc2 ^ 2 * r ^ 2 * aa2 * bb2 * bb1 + bb2 ^ 2 * cc1 ^ 2 * r ^ 2 * aa2 ^ 2 * bb1 ^ 2 + 2 * dd1 * cc1 * bb2 ^ 2 * dd2 * cc2 * aa1 ^ 2 + bian121
bian1 = -aa1 ^ 2 * bb2 ^ 4 * dd1 ^ 2 + aa1 ^ 4 * bb2 ^ 4 * r ^ 2 - aa1 ^ 4 * bb2 ^ 2 * dd2 ^ 2 + bb1 ^ 4 * aa2 ^ 4 * r ^ 2 - bb1 ^ 4 * aa2 ^ 2 * dd2 ^ 2 - bb1 ^ 2 * aa2 ^ 4 * dd1 ^ 2 + aa1 ^ 4 * cc2 ^ 2 * r ^ 2 * bb2 ^ 2 - aa1 ^ 2 * cc2 ^ 2 * bb2 ^ 2 * dd1 ^ 2 + bb2 ^ 4 * cc1 ^ 2 * r ^ 2 * aa1 ^ 2 + bian12 + bian11
bian2 = (-2 * dd1 * cc1 * bb2 ^ 2 - 2 * dd1 * cc1 * aa2 ^ 2 - 2 * bb1 ^ 2 * dd2 * cc2 - 2 * dd2 * cc2 * aa1 ^ 2 + 2 * dd2 * bb2 * bb1 * cc1 + 2 * bb2 * cc2 * bb1 * dd1 + 2 * aa2 * aa1 * dd2 * cc1 + 2 * aa2 * aa1 * cc2 * dd1 + 2 * bian1 ^ (1 / 2))
bian3 = (aa1 ^ 2 * cc2 ^ 2 + bb2 ^ 2 * cc1 ^ 2 + aa1 ^ 2 * bb2 ^ 2 + cc2 ^ 2 * bb1 ^ 2 + aa2 ^ 2 * cc1 ^ 2 + bb1 ^ 2 * aa2 ^ 2 - 2 * aa2 * aa1 * cc2 * cc1 - 2 * bb2 * cc2 * bb1 * cc1 - 2 * aa1 * bb2 * bb1 * aa2)
bian411 = -4 * bb1 ^ 3 * aa2 ^ 3 * r ^ 2 * aa1 * bb2 + 2 * bb1 ^ 3 * aa2 ^ 2 * dd2 * bb2 * dd1 - 2 * aa2 ^ 3 * aa1 * cc2 * cc1 * r ^ 2 * bb1 ^ 2 - 2 * aa2 * aa1 ^ 3 * cc2 * cc1 * r ^ 2 * bb2 ^ 2 + 4 * aa2 ^ 2 * aa1 ^ 2 * cc2 * cc1 * r ^ 2 * bb2 * bb1 - 2 * bb2 * cc2 * bb1 ^ 3 * cc1 * r ^ 2 * aa2 ^ 2 - 2 * bb2 ^ 3 * cc2 * bb1 * cc1 * r ^ 2 * aa1 ^ 2 + 4 * bb2 ^ 2 * cc2 * bb1 ^ 2 * cc1 * r ^ 2 * aa2 * aa1 - 4 * aa1 ^ 2 * bb2 * bb1 * aa2 ^ 2 * dd2 * dd1 + 2 * aa1 ^ 3 * bb2 * bb1 * aa2 * dd2 ^ 2 + 2 * aa1 * bb2 ^ 3 * bb1 * aa2 * dd1 ^ 2 + 2 * aa1 * bb2 * bb1 ^ 3 * aa2 * dd2 ^ 2 + 2 * aa1 * bb2 * bb1 * aa2 ^ 3 * dd1 ^ 2 - 4 * aa1 * bb2 ^ 2 * bb1 ^ 2 * aa2 * dd2 * dd1
bian41 = -2 * bb2 ^ 3 * cc1 ^ 2 * r ^ 2 * aa2 * aa1 * bb1 + 6 * aa1 ^ 2 * bb2 ^ 2 * r ^ 2 * aa2 ^ 2 * bb1 ^ 2 + 2 * aa1 ^ 3 * bb2 ^ 2 * aa2 * dd2 * dd1 - 4 * aa1 ^ 3 * bb2 ^ 3 * r ^ 2 * aa2 * bb1 + 2 * aa1 ^ 2 * bb2 ^ 3 * dd2 * bb1 * dd1 + cc2 ^ 2 * bb1 ^ 2 * r ^ 2 * aa1 ^ 2 * bb2 ^ 2 - 2 * cc2 ^ 2 * bb1 ^ 3 * r ^ 2 * aa2 * aa1 * bb2 + aa2 ^ 2 * cc1 ^ 2 * r ^ 2 * aa1 ^ 2 * bb2 ^ 2 - 2 * aa2 ^ 3 * cc1 ^ 2 * r ^ 2 * aa1 * bb2 * bb1 + 2 * bb1 ^ 2 * aa2 ^ 3 * aa1 * dd2 * dd1 + bian411
bian42 = -2 * aa1 ^ 3 * cc2 ^ 2 * r ^ 2 * aa2 * bb2 * bb1 + bb2 ^ 2 * cc1 ^ 2 * r ^ 2 * aa2 ^ 2 * bb1 ^ 2 + 2 * dd1 * cc1 * bb2 ^ 2 * dd2 * cc2 * aa1 ^ 2 + 2 * dd1 * cc1 * aa2 ^ 2 * bb1 ^ 2 * dd2 * cc2 + 2 * dd2 ^ 2 * bb2 * bb1 * cc1 ^ 2 * aa2 * aa1 - 4 * dd2 * bb2 * bb1 * cc1 * aa2 * aa1 * cc2 * dd1 + 2 * bb2 * cc2 ^ 2 * bb1 * dd1 ^ 2 * aa2 * aa1
bian4 = -aa1 ^ 2 * bb2 ^ 4 * dd1 ^ 2 + aa1 ^ 4 * bb2 ^ 4 * r ^ 2 - aa1 ^ 4 * bb2 ^ 2 * dd2 ^ 2 + bb1 ^ 4 * aa2 ^ 4 * r ^ 2 - bb1 ^ 4 * aa2 ^ 2 * dd2 ^ 2 - bb1 ^ 2 * aa2 ^ 4 * dd1 ^ 2 + aa1 ^ 4 * cc2 ^ 2 * r ^ 2 * bb2 ^ 2 - aa1 ^ 2 * cc2 ^ 2 * bb2 ^ 2 * dd1 ^ 2 + bb2 ^ 4 * cc1 ^ 2 * r ^ 2 * aa1 ^ 2 - bb2 ^ 2 * cc1 ^ 2 * aa1 ^ 2 * dd2 ^ 2 - aa1 ^ 2 * bb2 ^ 2 * dd2 ^ 2 * bb1 ^ 2 - aa1 ^ 2 * bb2 ^ 2 * aa2 ^ 2 * dd1 ^ 2 + cc2 ^ 2 * bb1 ^ 4 * r ^ 2 * aa2 ^ 2 - cc2 ^ 2 * bb1 ^ 2 * aa2 ^ 2 * dd1 ^ 2 + aa2 ^ 4 * cc1 ^ 2 * r ^ 2 * bb1 ^ 2 - aa2 ^ 2 * cc1 ^ 2 * dd2 ^ 2 * bb1 ^ 2 - bb1 ^ 2 * aa2 ^ 2 * aa1 ^ 2 * dd2 ^ 2 - bb1 ^ 2 * aa2 ^ 2 * bb2 ^ 2 * dd1 ^ 2 + aa1 ^ 2 * cc2 ^ 2 * r ^ 2 * aa2 ^ 2 * bb1 ^ 2 + bian42 + bian41
locationy = -(1 / 2 * aa1 * cc2 / (aa1 ^ 2 * cc2 ^ 2 + bb2 ^ 2 * cc1 ^ 2 + aa1 ^ 2 * bb2 ^ 2 + cc2 ^ 2 * bb1 ^ 2 + aa2 ^ 2 * cc1 ^ 2 + bb1 ^ 2 * aa2 ^ 2 - 2 * aa2 * aa1 * cc2 * cc1 - 2 * bb2 * cc2 * bb1 * cc1 - 2 * aa1 * bb2 * bb1 * aa2) * (-2 * dd1 * cc1 * bb2 ^ 2 - 2 * dd1 * cc1 * aa2 ^ 2 - 2 * bb1 ^ 2 * dd2 * cc2 - 2 * dd2 * cc2 * aa1 ^ 2 + 2 * dd2 * bb2 * bb1 * cc1 + 2 * bb2 * cc2 * bb1 * dd1 + 2 * aa2 * aa1 * dd2 * cc1 + 2 * aa2 * aa1 * cc2 * dd1 + 2 * bian4 ^ (1 / 2)) + aa1 * dd2 - 1 / 2 * cc1 / bian3 * bian2 * aa2 - dd1 * aa2) / (aa1 * bb2 - bb1 * aa2)
bian1 = aa1 ^ 2 * cc2 ^ 2 + bb2 ^ 2 * cc1 ^ 2 + aa1 ^ 2 * bb2 ^ 2 + cc2 ^ 2 * bb1 ^ 2 + aa2 ^ 2 * cc1 ^ 2 + bb1 ^ 2 * aa2 ^ 2 - 2 * aa2 * aa1 * cc2 * cc1 - 2 * bb2 * cc2 * bb1 * cc1 - 2 * aa1 * bb2 * bb1 * aa2
bian21 = 2 * aa1 ^ 3 * bb2 * bb1 * aa2 * dd2 ^ 2 + 2 * aa1 * bb2 ^ 3 * bb1 * aa2 * dd1 ^ 2 + 2 * aa1 * bb2 * bb1 ^ 3 * aa2 * dd2 ^ 2 + 2 * aa1 * bb2 * bb1 * aa2 ^ 3 * dd1 ^ 2 - 4 * aa1 * bb2 ^ 2 * bb1 ^ 2 * aa2 * dd2 * dd1
bian22 = -2 * bb2 * cc2 * bb1 ^ 3 * cc1 * r ^ 2 * aa2 ^ 2 - 2 * bb2 ^ 3 * cc2 * bb1 * cc1 * r ^ 2 * aa1 ^ 2 + 4 * bb2 ^ 2 * cc2 * bb1 ^ 2 * cc1 * r ^ 2 * aa2 * aa1 - 4 * aa1 ^ 2 * bb2 * bb1 * aa2 ^ 2 * dd2 * dd1
bian23 = -4 * bb1 ^ 3 * aa2 ^ 3 * r ^ 2 * aa1 * bb2 + 2 * bb1 ^ 3 * aa2 ^ 2 * dd2 * bb2 * dd1 - 2 * aa2 ^ 3 * aa1 * cc2 * cc1 * r ^ 2 * bb1 ^ 2 - 2 * aa2 * aa1 ^ 3 * cc2 * cc1 * r ^ 2 * bb2 ^ 2 + 4 * aa2 ^ 2 * aa1 ^ 2 * cc2 * cc1 * r ^ 2 * bb2 * bb1
bian24 = cc2 ^ 2 * bb1 ^ 2 * r ^ 2 * aa1 ^ 2 * bb2 ^ 2 - 2 * cc2 ^ 2 * bb1 ^ 3 * r ^ 2 * aa2 * aa1 * bb2 + aa2 ^ 2 * cc1 ^ 2 * r ^ 2 * aa1 ^ 2 * bb2 ^ 2 - 2 * aa2 ^ 3 * cc1 ^ 2 * r ^ 2 * aa1 * bb2 * bb1 + 2 * bb1 ^ 2 * aa2 ^ 3 * aa1 * dd2 * dd1
bian25 = -2 * bb2 ^ 3 * cc1 ^ 2 * r ^ 2 * aa2 * aa1 * bb1 + 6 * aa1 ^ 2 * bb2 ^ 2 * r ^ 2 * aa2 ^ 2 * bb1 ^ 2 + 2 * aa1 ^ 3 * bb2 ^ 2 * aa2 * dd2 * dd1 - 4 * aa1 ^ 3 * bb2 ^ 3 * r ^ 2 * aa2 * bb1 + 2 * aa1 ^ 2 * bb2 ^ 3 * dd2 * bb1 * dd1
bian26 = 2 * dd1 * cc1 * aa2 ^ 2 * bb1 ^ 2 * dd2 * cc2 + 2 * dd2 ^ 2 * bb2 * bb1 * cc1 ^ 2 * aa2 * aa1 - 4 * dd2 * bb2 * bb1 * cc1 * aa2 * aa1 * cc2 * dd1 + 2 * bb2 * cc2 ^ 2 * bb1 * dd1 ^ 2 * aa2 * aa1
bian27 = -bb1 ^ 2 * aa2 ^ 2 * bb2 ^ 2 * dd1 ^ 2 + aa1 ^ 2 * cc2 ^ 2 * r ^ 2 * aa2 ^ 2 * bb1 ^ 2 - 2 * aa1 ^ 3 * cc2 ^ 2 * r ^ 2 * aa2 * bb2 * bb1 + bb2 ^ 2 * cc1 ^ 2 * r ^ 2 * aa2 ^ 2 * bb1 ^ 2 + 2 * dd1 * cc1 * bb2 ^ 2 * dd2 * cc2 * aa1 ^ 2
bian28 = -aa1 ^ 2 * bb2 ^ 2 * aa2 ^ 2 * dd1 ^ 2 + cc2 ^ 2 * bb1 ^ 4 * r ^ 2 * aa2 ^ 2 - cc2 ^ 2 * bb1 ^ 2 * aa2 ^ 2 * dd1 ^ 2 + aa2 ^ 4 * cc1 ^ 2 * r ^ 2 * bb1 ^ 2 - aa2 ^ 2 * cc1 ^ 2 * dd2 ^ 2 * bb1 ^ 2 - bb1 ^ 2 * aa2 ^ 2 * aa1 ^ 2 * dd2 ^ 2
bian2 = -aa1 ^ 2 * bb2 ^ 4 * dd1 ^ 2 + aa1 ^ 4 * bb2 ^ 4 * r ^ 2 - aa1 ^ 4 * bb2 ^ 2 * dd2 ^ 2 + bb1 ^ 4 * aa2 ^ 4 * r ^ 2 - bb1 ^ 4 * aa2 ^ 2 * dd2 ^ 2 - bb1 ^ 2 * aa2 ^ 4 * dd1 ^ 2 + aa1 ^ 4 * cc2 ^ 2 * r ^ 2 * bb2 ^ 2 - aa1 ^ 2 * cc2 ^ 2 * bb2 ^ 2 * dd1 ^ 2 + bb2 ^ 4 * cc1 ^ 2 * r ^ 2 * aa1 ^ 2 - bb2 ^ 2 * cc1 ^ 2 * aa1 ^ 2 * dd2 ^ 2 - aa1 ^ 2 * bb2 ^ 2 * dd2 ^ 2 * bb1 ^ 2 + bian28 + bian27 + bian26 + bian25 + bian24 + bian23 + bian22 + bian21
locationz = 1 / 2 / (bian1) * (-2 * dd1 * cc1 * bb2 ^ 2 - 2 * dd1 * cc1 * aa2 ^ 2 - 2 * bb1 ^ 2 * dd2 * cc2 - 2 * dd2 * cc2 * aa1 ^ 2 + 2 * dd2 * bb2 * bb1 * cc1 + 2 * bb2 * cc2 * bb1 * dd1 + 2 * aa2 * aa1 * dd2 * cc1 + 2 * aa2 * aa1 * cc2 * dd1 + 2 * (bian2) ^ (1 / 2))
locationx = Sqr(r * r - locationy ^ 2 - locationz ^ 2)
Label2.Caption = locationx
Label3.Caption = locationy
Label4.Caption = locationz
Label1.Caption = "在惯性坐标系中的三维坐标:"
'由惯性坐标系转换到地固坐标系
linxx = locationx
linyy = locationy
linzz = locationz
locationx = linxx * Cos(zzj * pi / 180) - linyy * Sin(zzj * pi / 180)
locationy = linxx * Sin(zzj * pi / 180) + linyy * Cos(zzj * pi / 180)
locationz = linzz
linxx = locationx
linyy = locationy
linzz = locationz
locationx = linxx
locationy = linyy * Cos(qingjiao * pi / 180) - linzz * Sin(qingjiao * pi / 180)
locationz = linyy * Sin(qingjiao * pi / 180) + linzz * Cos(qingjiao * pi / 180)
'在屏幕上打印
Picture1.ForeColor = QBColor(15)
Picture1.Print locationx
Picture1.CurrentX = picx
Picture1.Print locationy
Picture1.CurrentX = picx
Picture1.Print locationz
Label6.Caption = locationx
Label7.Caption = locationy
Label8.Caption = locationz
Label5.Caption = "在地心坐标系中的三维坐标:"
For i = 1 To 6
For j = 1 To 4
If stltx1(i, j) > 0 Then
juli(i, j) = Sqr((stltx2(i, j) - picx) ^ 2 + (stlty2(i, j) - picy) ^ 2)
End If
Next j
Next i
n = 1
For u = 1 To 4 '取距离最近的4个卫星的下标放入stlti和stltj数组中
min = 40000000
For i = 1 To 6
For j = 1 To 4
If juli(i, j) < min And juli(i, j) <> 0 Then min = juli(i, j)
Next j
Next i
For i = 1 To 6
For j = 1 To 4
If juli(i, j) = min Then
stlti(n) = i
stltj(n) = j
juli(i, j) = 0
End If
Next j
Next i
n = n + 1
Next u
Picture1.DrawWidth = 1
drawearth sita1, fai1, rou1, d1, zzj
Picture1.DrawStyle = 0
Picture1.DrawWidth = 2
For i = 1 To n - 1
Picture1.DrawWidth = 2
Picture1.Line (stltx2(stlti(i), stltj(i)), stlty2(stlti(i), stltj(i)))-(picx, picy), vbYellow
Next i
Picture1.Line (picx, picy + 50)-(picx - 50, picy - 25), vbRed
Picture1.Line -(picx + 50, picy - 25), vbRed
Picture1.Line -(picx, picy + 50), vbRed
End If
Picture1.DrawWidth = 1
End Sub
Private Sub Picture1_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)
mx = X
my = Y
If (Shift = 1) And (Button = 1) Then
pic1control = 0
If (maxx - minx) < (maxy - miny) Then d = maxx - minx
If (maxx - minx) > (maxy - miny) Then d = maxy - miny
Else
picx = X
picy = Y
End If
End Sub
Private Sub Picture1_MouseMove(Button As Integer, Shift As Integer, X As Single, Y As Single)
If (Shift = 1) And (Button = 1) And (Command2.Enabled = True) Then
If X > mx And Y > my Then
zzj = zzj + 3
sita1 = sita1 + 3 * pi / 180
Picture1.Cls
drawearth sita1, fai1, rou1, d1, zzj
mx = X
my = Y
ElseIf X < mx And Y > my Then
zzj = zzj - 3
sita1 = sita1 + 3 * pi / 180
Picture1.Cls
drawearth sita1, fai1, rou1, d1, zzj
mx = X
my = Y
ElseIf X < mx And Y < my Then
zzj = zzj - 3
sita1 = sita1 - 3 * pi / 180
Picture1.Cls
drawearth sita1, fai1, rou1, d1, zzj
mx = X
my = Y
ElseIf X > mx And Y < my Then
zzj = zzj + 3
sita1 = sita1 - 3 * pi / 180
Picture1.Cls
drawearth sita1, fai1, rou1, d1, zzj
mx = X
my = Y
End If
End If
End Sub
Private Sub Timer1_Timer()
Picture1.Cls
drawearth sita1, fai1, rou1, d1, zzj
zzj = zzj + 0.21
stltqishi = stltqishi + 0.421
If Timer1.Interval = 0 And pic1control = 1 Then
Call Picture1_Click
End If
End Sub
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