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📄 gamegems.h

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/* Copyright (C) Eric Dybsand, 2000.  * All rights reserved worldwide. * * This software is provided "as is" without express or implied * warranties. You may freely copy and compile this source into * applications you distribute provided that the copyright text * below is included in the resulting source code, for example: * "Portions Copyright (C) Eric Dybsand, 2000" */// GameGems.h : main header file for the GAMEGEMS application//#if !defined(AFX_GAMEGEMS_H__F6FF27C4_D314_11D3_911B_0080C8FE83CE__INCLUDED_)#define AFX_GAMEGEMS_H__F6FF27C4_D314_11D3_911B_0080C8FE83CE__INCLUDED_#if _MSC_VER > 1000#pragma once#endif // _MSC_VER > 1000#ifndef __AFXWIN_H__	#error include 'stdafx.h' before including this file for PCH#endif#include "resource.h"       // main symbols//// these headers declare STL support for the application//#pragma warning(disable:4786)  // don't warn about browse name overflow.#include <list>#include <vector>#include <deque>#include <map>#include <queue>#include <utility>#include <iterator>#include <algorithm>#include <functional>#include <string>#include <fstream>#include <iostream>#include <iomanip>#include <strstream>#include <sstream>#include <exception>#include <cmath>using namespace std;/////////////////////////////////////////////////////////////////////////////// STATE_IDs and INPUT_IDs used for testing FSMclass and FSMstate for Gemsenum{	STATE_ID_BERSERK=1,	STATE_ID_RAGE,	STATE_ID_MAD,	STATE_ID_ANNOYED,	STATE_ID_UNCARING,	INPUT_ID_PLAYER_SEEN,	INPUT_ID_PLAYER_ATTACKS,	INPUT_ID_PLAYER_GONE,	INPUT_ID_MONSTER_HURT,	INPUT_ID_MONSTER_HEALED,	NUMBER_OF_IDS_USED};#ifdef _DEBUG#define LOG_FILE	1#else#define LOG_FILE	0#endif/////////////////////////////////////////////////////////////////////////////// CGameGemsApp:// See GameGems.cpp for the implementation of this class//class CGameGemsApp : public CWinApp{public:	CGameGemsApp();// Overrides	// ClassWizard generated virtual function overrides	//{{AFX_VIRTUAL(CGameGemsApp)	public:	virtual BOOL InitInstance();	//}}AFX_VIRTUAL// Implementationpublic:	//{{AFX_MSG(CGameGemsApp)	afx_msg void OnAppAbout();		// NOTE - the ClassWizard will add and remove member functions here.		//    DO NOT EDIT what you see in these blocks of generated code !	//}}AFX_MSG	DECLARE_MESSAGE_MAP()};///////////////////////////////////////////////////////////////////////////////{{AFX_INSERT_LOCATION}}// Microsoft Visual C++ will insert additional declarations immediately before the previous line.#endif // !defined(AFX_GAMEGEMS_H__F6FF27C4_D314_11D3_911B_0080C8FE83CE__INCLUDED_)

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