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📄 mainfrm.cpp

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/* Copyright (C) Eric Dybsand, 2000.  * All rights reserved worldwide. * * This software is provided "as is" without express or implied * warranties. You may freely copy and compile this source into * applications you distribute provided that the copyright text * below is included in the resulting source code, for example: * "Portions Copyright (C) Eric Dybsand, 2000" */// MainFrm.cpp : implementation of the CMainFrame class//#include "stdafx.h"#include "GameGems.h"#include "MainFrm.h"#ifdef _DEBUG#define new DEBUG_NEW#undef THIS_FILEstatic char THIS_FILE[] = __FILE__;#endif/////////////////////////////////////////////////////////////////////////////// CMainFrameIMPLEMENT_DYNAMIC(CMainFrame, CFrameWnd)BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)	//{{AFX_MSG_MAP(CMainFrame)		// NOTE - the ClassWizard will add and remove mapping macros here.		//    DO NOT EDIT what you see in these blocks of generated code !	ON_WM_CREATE()	ON_WM_SETFOCUS()	//}}AFX_MSG_MAPEND_MESSAGE_MAP()static UINT indicators[] ={	ID_SEPARATOR,           // status line indicator	ID_INDICATOR_CAPS,	ID_INDICATOR_NUM,	ID_INDICATOR_SCRL,};/////////////////////////////////////////////////////////////////////////////// CMainFrame construction/destructionCMainFrame::CMainFrame(){	// TODO: add member initialization code here	}CMainFrame::~CMainFrame(){}int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct){	if (CFrameWnd::OnCreate(lpCreateStruct) == -1)		return -1;	// create a view to occupy the client area of the frame	if (!m_wndView.Create(NULL, NULL, AFX_WS_DEFAULT_VIEW,		CRect(0, 0, 0, 0), this, AFX_IDW_PANE_FIRST, NULL))	{		TRACE0("Failed to create view window\n");		return -1;	}	if (!m_wndStatusBar.Create(this) ||		!m_wndStatusBar.SetIndicators(indicators,		  sizeof(indicators)/sizeof(UINT)))	{		TRACE0("Failed to create status bar\n");		return -1;      // fail to create	}	return 0;}BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs){	if( !CFrameWnd::PreCreateWindow(cs) )		return FALSE;	// TODO: Modify the Window class or styles here by modifying	//  the CREATESTRUCT cs	cs.dwExStyle &= ~WS_EX_CLIENTEDGE;	cs.lpszClass = AfxRegisterWndClass(0);    cs.cy = 480;     cs.cx = 640;    cs.y = (::GetSystemMetrics(SM_CYSCREEN) - cs.cy) / 2;     	cs.x = (::GetSystemMetrics(SM_CXSCREEN) - cs.cx) / 2;	return TRUE;}/////////////////////////////////////////////////////////////////////////////// CMainFrame diagnostics#ifdef _DEBUGvoid CMainFrame::AssertValid() const{	CFrameWnd::AssertValid();}void CMainFrame::Dump(CDumpContext& dc) const{	CFrameWnd::Dump(dc);}#endif //_DEBUG/////////////////////////////////////////////////////////////////////////////// CMainFrame message handlersvoid CMainFrame::OnSetFocus(CWnd* pOldWnd){	// forward focus to the view window	m_wndView.SetFocus();}BOOL CMainFrame::OnCmdMsg(UINT nID, int nCode, void* pExtra, AFX_CMDHANDLERINFO* pHandlerInfo){	// let the view have first crack at the command	if (m_wndView.OnCmdMsg(nID, nCode, pExtra, pHandlerInfo))		return TRUE;	// otherwise, do default handling	return CFrameWnd::OnCmdMsg(nID, nCode, pExtra, pHandlerInfo);}

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