📄 readme.txt
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This demo is not Linux-compatible.
This demo writes to the current directory, so it will not run properly
off the CD.
========================================================================
A Generic Finite State Machine in C++ Sample Implementation
========================================================================
The Microsoft Foundation Classes AppWizard was used to create this GameGems
application for you. This application not only demonstrates the Generic FSM
but also the basics of using the Microsoft Foundation classes as a starting
point for writing an application.
This file contains a summary of what you will find in each of the files that
make up the Generic FSM in C++ application.
GameGems.dsp
This file (the project file) contains information at the project level and
is used to build a single project or subproject. Other users can share the
project (.dsp) file, but they should export the makefiles locally.
GameGems.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CGameGemsApp application class.
GameGems.cpp
This is the main application source file that contains the application
class CGameGemsApp.
FSMclass.cpp
This is the implementation of the FSMclass class, which manages the generic
FSM in C++.
FSMclass.h
The definition of the FSMclass.
FSMstate.cpp
This is the implementation of the FSMstate class, which provides the services
for a specific state within the generic FSM.
FSMstate.h
The definition of the FSMstate.
TestFSMDlg.cpp
This is the implementation of a simple dialog that can be used to demonstrate
the generic FSM in use. It provides a means to input to the FSM and displays
the current and output states that transistion.
TestFSMDlg.h
The definition of the TestFSMDlg.
GameGems.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
GameGems.clw
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
res\GameGems.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file GameGems.rc.
res\GameGems.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
NOTE: In order to build this application without errors, be sure to create
the ..\res sub-directory and place the appropriate files within it.
/////////////////////////////////////////////////////////////////////////////
For the main frame window:
MainFrm.h, MainFrm.cpp
These files contain the frame class CMainFrame, which is derived from
CFrameWnd and controls all SDI frame features.
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named GameGems.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
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