game_object.cpp

来自「游戏编程精髓里的人工智能源代码很好的源代码!」· C++ 代码 · 共 68 行

CPP
68
字号
/* Copyright (C) Steve Rabin, 2000.  * All rights reserved worldwide. * * This software is provided "as is" without express or implied * warranties. You may freely copy and compile this source into * applications you distribute provided that the copyright text * below is included in the resulting source code, for example: * "Portions Copyright (C) Steve Rabin, 2000" */////////////////////////////////////////////////////////////////// Filename: game_object.cpp//// Author: Steve Rabin// E-mail: stevera@noa.nintendo.com// From the book "Game Programming Gems"// From the article "Designing a General Robust AI Engine"//// Brief Disclaimer:// This code is free to use for commercial use and is in the// public domain. You may distribute, copy, modify, or use as// is as long as this information is present. This code makes// no guarantees written or implied and is provided solely as// an example. Have a nice day!//// Purpose:// This file contains the code to initialize and update// game objects.////////////////////////////////////////////////////////////////#include "game_object.h"#include "msgroute.h"void GOInitialize( GameObject* go, unsigned int unique_id ){	go->unique_id = unique_id;	//State Machine variables	go->state = 0;	go->next_state = 0;	go->state_machine_id = (FSM_Type)0;	go->force_state_change = false;	go->bMarkedForDeletion = false;	go->goNext = 0;}void GOUpdate( GameObject* go ){	MsgObject msg;	msg.name = MSG_RESERVED_Update;	msg.receiver_id = go->unique_id;	msg.sender_id = go->unique_id;	RouteMessage( &msg );}void GODraw( GameObject* go ){	//Put drawing code here}

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?