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📄 hud.cpp

📁 游戏编程精髓里的人工智能源代码很好的源代码!
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/* Copyright (C) Steve Rabin, 2000.  * All rights reserved worldwide. * * This software is provided "as is" without express or implied * warranties. You may freely copy and compile this source into * applications you distribute provided that the copyright text * below is included in the resulting source code, for example: * "Portions Copyright (C) Steve Rabin, 2000" */////////////////////////////////////////////////////////////////// Filename: hud.cpp//// Author: Steve Rabin// E-mail: stevera@noa.nintendo.com// From the book "Game Programming Gems"// From the article "Designing a General Robust AI Engine"//// Brief Disclaimer:// This code is free to use for commercial use and is in the// public domain. You may distribute, copy, modify, or use as// is as long as this information is present. This code makes// no guarantees written or implied and is provided solely as// an example. Have a nice day!//// Purpose:// This file is used to display the on-screen text.////////////////////////////////////////////////////////////////#include "hud.h"#include "text.h"TextBox* textBox = 0;void HUDInitScreen( void ){   textBox = new TextBox(0, 640, 0, 480);   textBox->SetMode(TEXT_NONE);}void HUDClearScreen( void ){	if( textBox ) {		textBox->Clear();	}}void HUDPrintToScreen( char* string ){	if( textBox ) {		textBox->Printf( string );	}}void HUDDrawScreen( void ){	if( textBox ) {		textBox->Draw();	}}

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