msgroute.h

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/* Copyright (C) Steve Rabin, 2000.  * All rights reserved worldwide. * * This software is provided "as is" without express or implied * warranties. You may freely copy and compile this source into * applications you distribute provided that the copyright text * below is included in the resulting source code, for example: * "Portions Copyright (C) Steve Rabin, 2000" */////////////////////////////////////////////////////////////////// Filename: msgroute.h//// Author: Steve Rabin// E-mail: stevera@noa.nintendo.com// From the book "Game Programming Gems"// From the article "Designing a General Robust AI Engine"//// Brief Disclaimer:// This code is free to use for commercial use and is in the// public domain. You may distribute, copy, modify, or use as// is as long as this information is present. This code makes// no guarantees written or implied and is provided solely as// an example. Have a nice day!//// Purpose:// This file contains all of the critical messaging and routing// code that enables game objects to talk to each other. Delayed// messages (functionally timers) are also handled, stored, and// fired from this file.////////////////////////////////////////////////////////////////#ifndef _MSGROUTE_H#define _MSGROUTE_H#include "game_object.h"#include "msg.h"void SendMsg( MsgName name, unsigned int sender, unsigned int receiver );void SendDelayedMsg( MsgName name, float delay, unsigned int sender, unsigned int receiver );void SendDelayedMessages( void );void RouteMessage( MsgObject* msg );void InitDelayedMessages( void );#endif

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