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📄 workthread.h

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#if !defined(AFX_WORKTHREAD_H__E69D74CB_C09F_4798_8D0B_FF7CABC10E8C__INCLUDED_)
#define AFX_WORKTHREAD_H__E69D74CB_C09F_4798_8D0B_FF7CABC10E8C__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// WorkThread.h : header file
//

#include "Serial.h"


/////////////////////////////////////////////////////////////////////////////
// CWorkThread thread

class CWorkThread : public CWinThread
{
	DECLARE_DYNCREATE(CWorkThread)
protected:
	CWorkThread();           // protected constructor used by dynamic creation

// Attributes
public:
    CSerial Com;

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CWorkThread)
	public:
	virtual BOOL InitInstance();
	virtual int ExitInstance();
	virtual int Run();
	//}}AFX_VIRTUAL

// Implementation
protected:
	virtual ~CWorkThread();

	// Generated message map functions
	//{{AFX_MSG(CWorkThread)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_WORKTHREAD_H__E69D74CB_C09F_4798_8D0B_FF7CABC10E8C__INCLUDED_)

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