📄 uipc_socket2.c
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/* $Id: uipc_socket2.c,v 1.1.1.1 2001/10/01 18:47:35 patrik Exp $ *//* $OpenBSD: uipc_socket2.c,v 1.10 1999/02/19 15:06:52 millert Exp $ *//* $NetBSD: uipc_socket2.c,v 1.11 1996/02/04 02:17:55 christos Exp $ *//* * Copyright (c) 1982, 1986, 1988, 1990, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the University of * California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)uipc_socket2.c 8.1 (Berkeley) 6/10/93 */#include <sys/param.h>#include <sys/systm.h>#include <sys/proc.h>#include <sys/file.h>#include <sys/buf.h>#include <sys/malloc.h>#include <sys/mbuf.h>#include <sys/protosw.h>#include <sys/socket.h>#include <sys/socketvar.h>#include <sys/signalvar.h>/* * Primitive routines for operating on sockets and socket buffers *//* strings for sleep message: */char netio[] = "netio";char netcon[] = "netcon";char netcls[] = "netcls";u_long sb_max = SB_MAX; /* patchable *//* * Procedures to manipulate state flags of socket * and do appropriate wakeups. Normal sequence from the * active (originating) side is that soisconnecting() is * called during processing of connect() call, * resulting in an eventual call to soisconnected() if/when the * connection is established. When the connection is torn down * soisdisconnecting() is called during processing of disconnect() call, * and soisdisconnected() is called when the connection to the peer * is totally severed. The semantics of these routines are such that * connectionless protocols can call soisconnected() and soisdisconnected() * only, bypassing the in-progress calls when setting up a ``connection'' * takes no time. * * From the passive side, a socket is created with * two queues of sockets: so_q0 for connections in progress * and so_q for connections already made and awaiting user acceptance. * As a protocol is preparing incoming connections, it creates a socket * structure queued on so_q0 by calling sonewconn(). When the connection * is established, soisconnected() is called, and transfers the * socket structure to so_q, making it available to accept(). * * If a socket is closed with sockets on either * so_q0 or so_q, these sockets are dropped. * * If higher level protocols are implemented in * the kernel, the wakeups done here will sometimes * cause software-interrupt process scheduling. */voidsoisconnecting(so) register struct socket *so;{ so->so_state &= ~(SS_ISCONNECTED|SS_ISDISCONNECTING); so->so_state |= SS_ISCONNECTING;}voidsoisconnected(so) register struct socket *so;{ register struct socket *head = so->so_head; so->so_state &= ~(SS_ISCONNECTING|SS_ISDISCONNECTING|SS_ISCONFIRMING); so->so_state |= SS_ISCONNECTED; if (head && soqremque(so, 0)) { soqinsque(head, so, 1); sorwakeup(head); wakeup((caddr_t)&head->so_timeo); } else { wakeup((caddr_t)&so->so_timeo); sorwakeup(so); sowwakeup(so); }}voidsoisdisconnecting(so) register struct socket *so;{ so->so_state &= ~SS_ISCONNECTING; so->so_state |= (SS_ISDISCONNECTING|SS_CANTRCVMORE|SS_CANTSENDMORE); wakeup((caddr_t)&so->so_timeo); sowwakeup(so); sorwakeup(so);}voidsoisdisconnected(so) register struct socket *so;{ so->so_state &= ~(SS_ISCONNECTING|SS_ISCONNECTED|SS_ISDISCONNECTING); so->so_state |= (SS_CANTRCVMORE|SS_CANTSENDMORE|SS_ISDISCONNECTED); wakeup((caddr_t)&so->so_timeo); sowwakeup(so); sorwakeup(so);}/* * When an attempt at a new connection is noted on a socket * which accepts connections, sonewconn is called. If the * connection is possible (subject to space constraints, etc.) * then we allocate a new structure, propoerly linked into the * data structure of the original socket, and return this. * Connstatus may be 0, or SO_ISCONFIRMING, or SO_ISCONNECTED. * * Currently, sonewconn() is defined as sonewconn1() in socketvar.h * to catch calls that are missing the (new) second parameter. */struct socket *sonewconn1(head, connstatus) register struct socket *head; int connstatus;{ register struct socket *so; int soqueue = connstatus ? 1 : 0; if (head->so_qlen + head->so_q0len > head->so_qlimit * 3) return ((struct socket *)0); MALLOC(so, struct socket *, sizeof(*so), M_SOCKET, M_DONTWAIT); if (so == NULL) return ((struct socket *)0); bzero((caddr_t)so, sizeof(*so)); so->so_type = head->so_type; so->so_options = head->so_options &~ SO_ACCEPTCONN; so->so_linger = head->so_linger; so->so_state = head->so_state | SS_NOFDREF; so->so_proto = head->so_proto; so->so_timeo = head->so_timeo; so->so_pgid = head->so_pgid; so->so_euid = head->so_euid; so->so_ruid = head->so_ruid; (void) soreserve(so, head->so_snd.sb_hiwat, head->so_rcv.sb_hiwat); soqinsque(head, so, soqueue); if ((*so->so_proto->pr_usrreq)(so, PRU_ATTACH, (struct mbuf *)0, (struct mbuf *)0, (struct mbuf *)0)) { (void) soqremque(so, soqueue); (void) free((caddr_t)so, M_SOCKET); return ((struct socket *)0); } if (connstatus) { sorwakeup(head); wakeup((caddr_t)&head->so_timeo); so->so_state |= connstatus; } return (so);}voidsoqinsque(head, so, q) register struct socket *head, *so; int q;{ register struct socket **prev; so->so_head = head; if (q == 0) { head->so_q0len++; so->so_q0 = 0; for (prev = &(head->so_q0); *prev; ) prev = &((*prev)->so_q0); } else { head->so_qlen++; so->so_q = 0; for (prev = &(head->so_q); *prev; ) prev = &((*prev)->so_q); } *prev = so;}intsoqremque(so, q) register struct socket *so; int q;{ register struct socket *head, *prev, *next; head = so->so_head; prev = head; for (;;) { next = q ? prev->so_q : prev->so_q0; if (next == so) break; if (next == 0) return (0); prev = next; } if (q == 0) { prev->so_q0 = next->so_q0; head->so_q0len--; } else { prev->so_q = next->so_q; head->so_qlen--; } next->so_q0 = next->so_q = 0; next->so_head = 0; return (1);}/* * Socantsendmore indicates that no more data will be sent on the * socket; it would normally be applied to a socket when the user * informs the system that no more data is to be sent, by the protocol * code (in case PRU_SHUTDOWN). Socantrcvmore indicates that no more data * will be received, and will normally be applied to the socket by a * protocol when it detects that the peer will send no more data. * Data queued for reading in the socket may yet be read. */voidsocantsendmore(so) struct socket *so;{ so->so_state |= SS_CANTSENDMORE; sowwakeup(so);}voidsocantrcvmore(so) struct socket *so;{ so->so_state |= SS_CANTRCVMORE; sorwakeup(so);}/* * Wait for data to arrive at/drain from a socket buffer. */intsbwait(sb) struct sockbuf *sb;{ sb->sb_flags |= SB_WAIT; return (tsleep((caddr_t)&sb->sb_cc, (sb->sb_flags & SB_NOINTR) ? PSOCK : PSOCK | PCATCH, netio, sb->sb_timeo));}/* * Lock a sockbuf already known to be locked; * return any error returned from sleep (EINTR). */intsb_lock(sb) register struct sockbuf *sb;{ int error; while (sb->sb_flags & SB_LOCK) { sb->sb_flags |= SB_WANT; error = tsleep((caddr_t)&sb->sb_flags, (sb->sb_flags & SB_NOINTR) ? PSOCK : PSOCK|PCATCH, netio, 0); if (error) return (error); } sb->sb_flags |= SB_LOCK; return (0);}/* * Wakeup processes waiting on a socket buffer. * Do asynchronous notification via SIGIO * if the socket has the SS_ASYNC flag set. */voidsowakeup(so, sb) register struct socket *so; register struct sockbuf *sb;{ selwakeup(&sb->sb_sel); sb->sb_flags &= ~SB_SEL; if (sb->sb_flags & SB_WAIT) { sb->sb_flags &= ~SB_WAIT; wakeup((caddr_t)&sb->sb_cc); } if (so->so_state & SS_ASYNC) csignal(so->so_pgid, SIGIO, so->so_siguid, so->so_sigeuid);}/* * Socket buffer (struct sockbuf) utility routines. * * Each socket contains two socket buffers: one for sending data and * one for receiving data. Each buffer contains a queue of mbufs, * information about the number of mbufs and amount of data in the * queue, and other fields allowing select() statements and notification * on data availability to be implemented. * * Data stored in a socket buffer is maintained as a list of records. * Each record is a list of mbufs chained together with the m_next * field. Records are chained together with the m_nextpkt field. The upper * level routine soreceive() expects the following conventions to be * observed when placing information in the receive buffer: * * 1. If the protocol requires each message be preceded by the sender's * name, then a record containing that name must be present before * any associated data (mbuf's must be of type MT_SONAME). * 2. If the protocol supports the exchange of ``access rights'' (really * just additional data associated with the message), and there are * ``rights'' to be received, then a record containing this data * should be present (mbuf's must be of type MT_CONTROL). * 3. If a name or rights record exists, then it must be followed by * a data record, perhaps of zero length. * * Before using a new socket structure it is first necessary to reserve * buffer space to the socket, by calling sbreserve(). This should commit * some of the available buffer space in the system buffer pool for the * socket (currently, it does nothing but enforce limits). The space * should be released by calling sbrelease() when the socket is destroyed. */intsoreserve(so, sndcc, rcvcc) register struct socket *so; u_long sndcc, rcvcc;{ if (sbreserve(&so->so_snd, sndcc) == 0) goto bad; if (sbreserve(&so->so_rcv, rcvcc) == 0) goto bad2; if (so->so_rcv.sb_lowat == 0) so->so_rcv.sb_lowat = 1; if (so->so_snd.sb_lowat == 0) so->so_snd.sb_lowat = MCLBYTES; if (so->so_snd.sb_lowat > so->so_snd.sb_hiwat) so->so_snd.sb_lowat = so->so_snd.sb_hiwat; return (0);bad2: sbrelease(&so->so_snd);bad: return (ENOBUFS);}/* * Allot mbufs to a sockbuf. * Attempt to scale mbmax so that mbcnt doesn't become limiting * if buffering efficiency is near the normal case. */intsbreserve(sb, cc)
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