📄 wtlclock2view.cpp
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// WTLClock2View.cpp : implementation of the CWTLClock2View class
//
/////////////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "resource.h"
#include "WTLClock2View.h"
BOOL CWTLClock2View::PreTranslateMessage(MSG* pMsg)
{
pMsg;
return FALSE;
}
LRESULT CWTLClock2View::OnPaint(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/)
{
CPaintDC dc(m_hWnd);
CRect rc;
CString sTime;
// Get our window's client area.
GetClientRect ( rc );
// Build the string to show in the window.
if ( m_bClockRunning )
{
sTime.Format ( _T("The time is %d:%02d:%02d"),
m_stLastTime.wHour, m_stLastTime.wMinute, m_stLastTime.wSecond );
}
else
{
sTime.Format ( _T("Clock stopped on %d:%02d:%02d"),
m_stLastTime.wHour, m_stLastTime.wMinute, m_stLastTime.wSecond );
}
// Set up the DC and draw the text.
dc.SaveDC();
dc.SetBkColor ( m_crBkgnd );
dc.SetTextColor ( m_crText );
dc.ExtTextOut ( 0, 0, ETO_OPAQUE, rc, sTime, sTime.GetLength(), NULL );
// Restore the DC.
dc.RestoreDC(-1);
return 0;
}
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