📄 sound.cs
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using System;
using System.Runtime.InteropServices;
using System.Diagnostics;
using System.Threading;
using System.IO;
namespace Lines.Utils
{
/// <summary>
/// Helper class to play sounds in .NET Compact Framework environment.
/// </summary>
/// <example>
/// Usage:
/// <code>
/// Sound sound = new Sound("Program Files\\MyApp\\test.wav");
/// sound.Play();
/// </code>
/// or
/// <code>
/// Sound sound = new Sound(Assembly.GetExecutingAssembly().GetManifestResourceStream("test.wav"));
/// sound.Play();
/// </code>
/// </example>
/// <remarks>
/// This class provided by <a href="http://www.gotdotnet.com">www.gotdotnet.com</a> and might be found here
/// <a href="http://samples.gotdotnet.com/quickstart/util/srcview.aspx?path=/quickstart/CompactFramework/samples/playsounds/playsounds.src&file=CS\Sound.cs">Sound.cs</a>
/// </remarks>
public class Sound
{
private byte[] m_soundBytes;
private string m_fileName;
/// <summary>
/// Defines flags for API function to play sounds that is wrapped by this class
/// </summary>
private enum Flags
{
SND_SYNC = 0x0000, /* play synchronously (default) */
SND_ASYNC = 0x0001, /* play asynchronously */
SND_NODEFAULT = 0x0002, /* silence (!default) if sound not found */
SND_MEMORY = 0x0004, /* pszSound points to a memory file */
SND_LOOP = 0x0008, /* loop the sound until next sndPlaySound */
SND_NOSTOP = 0x0010, /* don't stop any currently playing sound */
SND_NOWAIT = 0x00002000, /* don't wait if the driver is busy */
SND_ALIAS = 0x00010000, /* name is a registry alias */
SND_ALIAS_ID = 0x00110000, /* alias is a predefined ID */
SND_FILENAME = 0x00020000, /* name is file name */
SND_RESOURCE = 0x00040004 /* name is resource name or atom */
}
[DllImport("CoreDll.DLL", EntryPoint="PlaySound", SetLastError=true)]
private extern static int WCE_PlaySound(string szSound, IntPtr hMod, int flags);
[DllImport("CoreDll.DLL", EntryPoint="PlaySound", SetLastError=true)]
private extern static int WCE_PlaySoundBytes (byte[] szSound, IntPtr hMod, int flags);
/// <summary>
/// Constructs the Sound object to play sound data from the specified file.
/// </summary>
/// <param name="fileName">The file name the sound data will be played from</param>
public Sound (string fileName)
{
m_fileName = fileName;
}
/// <summary>
/// Constructs the Sound object to play sound data from the specified stream.
/// </summary>
/// <param name="stream">The stream of data to be played directly</param>
public Sound(Stream stream)
{
// read the data from the stream
m_soundBytes = new byte [stream.Length];
stream.Read(m_soundBytes, 0, (int)stream.Length);
}
/// <summary>
/// Plays the sound
/// </summary>
public void Play()
{
// if a file name has been registered, call WCE_PlaySound,
// otherwise call WCE_PlaySoundBytes
if (m_fileName != null)
WCE_PlaySound(m_fileName, IntPtr.Zero, (int)(Flags.SND_ASYNC | Flags.SND_FILENAME));
else
WCE_PlaySoundBytes(m_soundBytes, IntPtr.Zero, (int)(Flags.SND_ASYNC | Flags.SND_MEMORY));
}
}
}
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