📄 spcollec.h
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pOldNode->pNext = pNewNode;
}
return (SPLISTPOS) pNewNode;
}
template<class TYPE, class ARG_TYPE>
void CSPList<TYPE, ARG_TYPE>::RemoveAt(SPLISTPOS position)
{
SPASSERT_VALID( this );
CNode* pOldNode = (CNode*) position;
SPDBG_ASSERT( SPIsValidAddress(pOldNode, sizeof(CNode), TRUE ) );
// remove pOldNode from list
if (pOldNode == m_pNodeHead)
{
m_pNodeHead = pOldNode->pNext;
}
else
{
SPDBG_ASSERT( SPIsValidAddress(pOldNode->pPrev, sizeof(CNode), TRUE ) );
pOldNode->pPrev->pNext = pOldNode->pNext;
}
if (pOldNode == m_pNodeTail)
{
m_pNodeTail = pOldNode->pPrev;
}
else
{
SPDBG_ASSERT( SPIsValidAddress(pOldNode->pNext, sizeof(CNode), TRUE ) );
pOldNode->pNext->pPrev = pOldNode->pPrev;
}
FreeNode(pOldNode);
}
template<class TYPE, class ARG_TYPE>
SPLISTPOS CSPList<TYPE, ARG_TYPE>::FindIndex(int nIndex) const
{
SPASSERT_VALID( this );
SPDBG_ASSERT( nIndex >= 0 );
if (nIndex >= m_nCount)
return NULL; // went too far
CNode* pNode = m_pNodeHead;
while (nIndex--)
{
SPDBG_ASSERT( SPIsValidAddress(pNode, sizeof(CNode), TRUE ));
pNode = pNode->pNext;
}
return (SPLISTPOS) pNode;
}
template<class TYPE, class ARG_TYPE>
SPLISTPOS CSPList<TYPE, ARG_TYPE>::Find(ARG_TYPE searchValue, SPLISTPOS startAfter) const
{
SPASSERT_VALID( this );
CNode* pNode = (CNode*) startAfter;
if (pNode == NULL)
{
pNode = m_pNodeHead; // start at head
}
else
{
SPDBG_ASSERT( SPIsValidAddress(pNode, sizeof(CNode), TRUE ) );
pNode = pNode->pNext; // start after the one specified
}
for (; pNode != NULL; pNode = pNode->pNext)
if (SPCompareElements(&pNode->data, &searchValue))
return (SPLISTPOS)pNode;
return NULL;
}
#ifdef _DEBUG
template<class TYPE, class ARG_TYPE>
void CSPList<TYPE, ARG_TYPE>::AssertValid() const
{
if (m_nCount == 0)
{
// empty list
SPDBG_ASSERT( m_pNodeHead == NULL );
SPDBG_ASSERT( m_pNodeTail == NULL );
}
else
{
// non-empty list
SPDBG_ASSERT( SPIsValidAddress(m_pNodeHead, sizeof(CNode), TRUE ));
SPDBG_ASSERT( SPIsValidAddress(m_pNodeTail, sizeof(CNode), TRUE ));
}
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CSPMap<KEY, ARG_KEY, VALUE, ARG_VALUE>
template<class KEY, class ARG_KEY, class VALUE, class ARG_VALUE>
class CSPMap
{
protected:
// Association
struct CAssoc
{
CAssoc* pNext;
UINT nHashValue; // needed for efficient iteration
KEY key;
VALUE value;
};
public:
// Construction
CSPMap( int nBlockSize = 10 );
// Attributes
// number of elements
int GetCount() const;
BOOL IsEmpty() const;
// Lookup
BOOL Lookup(ARG_KEY key, VALUE& rValue) const;
// Operations
// Lookup and add if not there
VALUE& operator[](ARG_KEY key);
// add a new (key, value) pair
void SetAt(ARG_KEY key, ARG_VALUE newValue);
// removing existing (key, ?) pair
BOOL RemoveKey(ARG_KEY key);
void RemoveAll();
// iterating all (key, value) pairs
SPLISTPOS GetStartPosition() const;
void GetNextAssoc(SPLISTPOS& rNextPosition, KEY& rKey, VALUE& rValue) const;
// advanced features for derived classes
UINT GetHashTableSize() const;
HRESULT InitHashTable(UINT hashSize, BOOL bAllocNow = TRUE);
// Implementation
protected:
CAssoc** m_pHashTable;
UINT m_nHashTableSize;
int m_nCount;
CAssoc* m_pFreeList;
struct CSPPlex* m_pBlocks;
int m_nBlockSize;
CAssoc* NewAssoc();
void FreeAssoc(CAssoc*);
CAssoc* GetAssocAt(ARG_KEY, UINT&) const;
public:
~CSPMap();
#ifdef _DEBUG
// void Dump(CDumpContext&) const;
void AssertValid() const;
#endif
};
/////////////////////////////////////////////////////////////////////////////
// CSPMap<KEY, ARG_KEY, VALUE, ARG_VALUE> inline functions
template<class KEY, class ARG_KEY, class VALUE, class ARG_VALUE>
inline int CSPMap<KEY, ARG_KEY, VALUE, ARG_VALUE>::GetCount() const
{ return m_nCount; }
template<class KEY, class ARG_KEY, class VALUE, class ARG_VALUE>
inline BOOL CSPMap<KEY, ARG_KEY, VALUE, ARG_VALUE>::IsEmpty() const
{ return m_nCount == 0; }
template<class KEY, class ARG_KEY, class VALUE, class ARG_VALUE>
inline void CSPMap<KEY, ARG_KEY, VALUE, ARG_VALUE>::SetAt(ARG_KEY key, ARG_VALUE newValue)
{ (*this)[key] = newValue; }
template<class KEY, class ARG_KEY, class VALUE, class ARG_VALUE>
inline SPLISTPOS CSPMap<KEY, ARG_KEY, VALUE, ARG_VALUE>::GetStartPosition() const
{ return (m_nCount == 0) ? NULL : SP_BEFORE_START_POSITION; }
template<class KEY, class ARG_KEY, class VALUE, class ARG_VALUE>
inline UINT CSPMap<KEY, ARG_KEY, VALUE, ARG_VALUE>::GetHashTableSize() const
{ return m_nHashTableSize; }
/////////////////////////////////////////////////////////////////////////////
// CSPMap<KEY, ARG_KEY, VALUE, ARG_VALUE> out-of-line functions
template<class KEY, class ARG_KEY, class VALUE, class ARG_VALUE>
CSPMap<KEY, ARG_KEY, VALUE, ARG_VALUE>::CSPMap( int nBlockSize )
{
SPDBG_ASSERT( nBlockSize > 0 );
m_pHashTable = NULL;
m_nHashTableSize = 17; // default size
m_nCount = 0;
m_pFreeList = NULL;
m_pBlocks = NULL;
m_nBlockSize = nBlockSize;
}
template<class KEY, class ARG_KEY, class VALUE, class ARG_VALUE>
HRESULT CSPMap<KEY, ARG_KEY, VALUE, ARG_VALUE>::InitHashTable(
UINT nHashSize, BOOL bAllocNow)
//
// Used to force allocation of a hash table or to override the default
// hash table size of (which is fairly small)
{
SPASSERT_VALID( this );
SPDBG_ASSERT( m_nCount == 0 );
SPDBG_ASSERT( nHashSize > 0 );
HRESULT hr = S_OK;
if (m_pHashTable != NULL)
{
// free hash table
delete[] m_pHashTable;
m_pHashTable = NULL;
}
if (bAllocNow)
{
m_pHashTable = new CAssoc* [nHashSize];
if( m_pHashTable )
{
memset(m_pHashTable, 0, sizeof(CAssoc*) * nHashSize);
}
else
{
hr = E_OUTOFMEMORY;
}
}
m_nHashTableSize = ( SUCCEEDED( hr ) )?(nHashSize):(0);
return hr;
}
template<class KEY, class ARG_KEY, class VALUE, class ARG_VALUE>
void CSPMap<KEY, ARG_KEY, VALUE, ARG_VALUE>::RemoveAll()
{
SPASSERT_VALID( this );
if (m_pHashTable != NULL)
{
// destroy elements (values and keys)
for (UINT nHash = 0; nHash < m_nHashTableSize; nHash++)
{
CAssoc* pAssoc;
for( pAssoc = m_pHashTable[nHash]; pAssoc != NULL;
pAssoc = pAssoc->pNext)
{
SPDestructElements(&pAssoc->value, 1);
SPDestructElements(&pAssoc->key, 1);
}
}
}
// free hash table
delete[] m_pHashTable;
m_pHashTable = NULL;
m_nCount = 0;
m_pFreeList = NULL;
m_pBlocks->FreeDataChain();
m_pBlocks = NULL;
}
template<class KEY, class ARG_KEY, class VALUE, class ARG_VALUE>
CSPMap<KEY, ARG_KEY, VALUE, ARG_VALUE>::~CSPMap()
{
RemoveAll();
SPDBG_ASSERT( m_nCount == 0 );
}
template<class KEY, class ARG_KEY, class VALUE, class ARG_VALUE>
CSPMap<KEY, ARG_KEY, VALUE, ARG_VALUE>::CAssoc*
CSPMap<KEY, ARG_KEY, VALUE, ARG_VALUE>::NewAssoc()
{
if (m_pFreeList == NULL)
{
// add another block
CSPPlex* newBlock = CSPPlex::Create(m_pBlocks, m_nBlockSize, sizeof(CSPMap::CAssoc));
if( newBlock )
{
// chain them into free list
CSPMap::CAssoc* pAssoc = (CSPMap::CAssoc*) newBlock->data();
// free in reverse order to make it easier to debug
pAssoc += m_nBlockSize - 1;
for (int i = m_nBlockSize-1; i >= 0; i--, pAssoc--)
{
pAssoc->pNext = m_pFreeList;
m_pFreeList = pAssoc;
}
}
}
CSPMap::CAssoc* pAssoc = m_pFreeList;
if( pAssoc )
{
if( SUCCEEDED( SPConstructElements(&pAssoc->key, 1 ) ) )
{
if( SUCCEEDED( SPConstructElements(&pAssoc->value, 1 ) ) )
{
m_pFreeList = m_pFreeList->pNext;
m_nCount++;
SPDBG_ASSERT( m_nCount > 0 ); // make sure we don't overflow
}
else
{
SPDestructElements( &pAssoc->key, 1 );
}
}
else
{
pAssoc = NULL;
}
}
return pAssoc;
}
template<class KEY, class ARG_KEY, class VALUE, class ARG_VALUE>
void CSPMap<KEY, ARG_KEY, VALUE, ARG_VALUE>::FreeAssoc(CSPMap::CAssoc* pAssoc)
{
SPDestructElements(&pAssoc->value, 1);
SPDestructElements(&pAssoc->key, 1);
pAssoc->pNext = m_pFreeList;
m_pFreeList = pAssoc;
m_nCount--;
SPDBG_ASSERT( m_nCount >= 0 ); // make sure we don't underflow
}
template<class KEY, class ARG_KEY, class VALUE, class ARG_VALUE>
CSPMap<KEY, ARG_KEY, VALUE, ARG_VALUE>::CAssoc*
CSPMap<KEY, ARG_KEY, VALUE, ARG_VALUE>::GetAssocAt(ARG_KEY key, UINT& nHash) const
// find association (or return NULL)
{
nHash = SPHashKey(key) % m_nHashTableSize;
if (m_pHashTable == NULL)
return NULL;
// see if it exists
CAssoc* pAssoc;
for (pAssoc = m_pHashTable[nHash]; pAssoc != NULL; pAssoc = pAssoc->pNext)
{
if (SPCompareElements(&pAssoc->key, &key))
return pAssoc;
}
return NULL;
}
template<class KEY, class ARG_KEY, class VALUE, class ARG_VALUE>
BOOL CSPMap<KEY, ARG_KEY, VALUE, ARG_VALUE>::Lookup(ARG_KEY key, VALUE& rValue) const
{
SPASSERT_VALID( this );
UINT nHash;
CAssoc* pAssoc = GetAssocAt(key, nHash);
if (pAssoc == NULL)
return FALSE; // not in map
rValue = pAssoc->value;
return TRUE;
}
template<class KEY, class ARG_KEY, class VALUE, class ARG_VALUE>
VALUE& CSPMap<KEY, ARG_KEY, VALUE, ARG_VALUE>::operator[](ARG_KEY key)
{
SPASSERT_VALID( this );
HRESULT hr = S_OK;
static const CAssoc ErrAssoc = 0;
UINT nHash;
CAssoc* pAssoc;
if ((pAssoc = GetAssocAt(key, nHash)) == NULL)
{
if( m_pHashTable == NULL )
{
hr = InitHashTable(m_nHashTableSize);
}
if( SUCCEEDED( hr ) )
{
// it doesn't exist, add a new Association
pAssoc = NewAssoc();
if( pAssoc )
{
pAssoc->nHashValue = nHash;
pAssoc->key = key;
// 'pAssoc->value' is a constructed object, nothing more
// put into hash table
pAssoc->pNext = m_pHashTable[nHash];
m_pHashTable[nHash] = pAssoc;
}
else
{
pAssoc = &ErrAssoc;
}
}
}
return pAssoc->value; // return new reference
}
template<class KEY, class ARG_KEY, class VALUE, class ARG_VALUE>
BOOL CSPMap<KEY, ARG_KEY, VALUE, ARG_VALUE>::RemoveKey(ARG_KEY key)
// remove key - return TRUE if removed
{
SPASSERT_VALID( this );
if (m_pHashTable == NULL)
return FALSE; // nothing in the table
CAssoc** ppAssocPrev;
ppAssocPrev = &m_pHashTable[SPHashKey(key) % m_nHashTableSize];
CAssoc* pAssoc;
for (pAssoc = *ppAssocPrev; pAssoc != NULL; pAssoc = pAssoc->pNext)
{
if (SPCompareElements(&pAssoc->key, &key))
{
// remove it
*ppAssocPrev = pAssoc->pNext; // remove from list
FreeAssoc(pAssoc);
return TRUE;
}
ppAssocPrev = &pAssoc->pNext;
}
return FALSE; // not found
}
template<class KEY, class ARG_KEY, class VALUE, class ARG_VALUE>
void CSPMap<KEY, ARG_KEY, VALUE, ARG_VALUE>::GetNextAssoc(SPLISTPOS& rNextPosition,
KEY& rKey, VALUE& rValue) const
{
SPASSERT_VALID( this );
SPDBG_ASSERT( m_pHashTable != NULL ); // never call on empty map
CAssoc* pAssocRet = (CAssoc*)rNextPosition;
SPDBG_ASSERT( pAssocRet != NULL );
if (pAssocRet == (CAssoc*) SP_BEFORE_START_POSITION)
{
// find the first association
for (UINT nBucket = 0; nBucket < m_nHashTableSize; nBucket++)
if ((pAssocRet = m_pHashTable[nBucket]) != NULL)
break;
SPDBG_ASSERT( pAssocRet != NULL ); // must find something
}
// find next association
SPDBG_ASSERT( SPIsValidAddress(pAssocRet, sizeof(CAssoc), TRUE ));
CAssoc* pAssocNext;
if ((pAssocNext = pAssocRet->pNext) == NULL)
{
// go to next bucket
for (UINT nBucket = pAssocRet->nHashValue + 1;
nBucket < m_nHashTableSize; nBucket++)
if ((pAssocNext = m_pHashTable[nBucket]) != NULL)
break;
}
rNextPosition = (SPLISTPOS) pAssocNext;
// fill in return data
rKey = pAssocRet->key;
rValue = pAssocRet->value;
}
#ifdef _DEBUG
template<class KEY, class ARG_KEY, class VALUE, class ARG_VALUE>
void CSPMap<KEY, ARG_KEY, VALUE, ARG_VALUE>::AssertValid() const
{
SPDBG_ASSERT( m_nHashTableSize > 0 );
SPDBG_ASSERT( (m_nCount == 0 || m_pHashTable != NULL) );
// non-empty map should have hash table
}
#endif //_DEBUG
#endif //--- This must be the last line in the file
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