📄 main.asm
字号:
// GCC for SUNPLUS u'nSP version 1.0.10-10
// Command: D:\PROGRA~1\Sunplus\UNSPID~3\unSPIDE\cc1.exe C:\DOCUME~1\张向艳\LOCALS~1\Temp\ccOwaaaa.i -quiet -dumpbase main.c -gstabs -o .\Debug/main.asm
// gcc2_compiled.:
.stabs "F:\\刻录光盘\\EVB061Test-KEY/", 0x64, 0, 3, Ltext0
.stabs "F:/縗\314耚\274筡\342臷\314/EVB061Test-KEY/main.c", 0x64, 0, 3, Ltext0
.code
Ltext0:
.debug
.dw '.stabs "int:t1=r1;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "char:t2=r2;0;127;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long int:t3=r3;-2147483648;2147483647;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "unsigned int:t4=r4;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long unsigned int:t5=r5;0;4294967295;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long long int:t6=r6;-2147483648;2147483647;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long long unsigned int:t7=r7;0;4294967295;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "short int:t8=r8;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "short unsigned int:t9=r9;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "signed char:t10=r10;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "unsigned char:t11=r11;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "float:t12=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "double:t13=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long double:t14=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "complex int:t15=s2real:1,0,16;imag:1,16,16;;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "complex float:t16=r16;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "complex double:t17=r17;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "complex long double:t18=r18;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "void:t19=19",128,0,0,0',0x0d,0x0a
.CODE
.code
.debug
.dw '.stabs "playS480:F19",36,0,0,',0,0,offset _playS480,seg _playS480,0x0d,0x0a
.CODE
.public _playS480
_playS480: .proc
.debug
.dw '.stabn 0x44,0,29,',0,0
.dd LM1-_playS480
.dw 0x0d,0x0a
.code
LM1:
// total=2, vars=2
// frame_pointer_needed: 1
push bp to [sp]
sp-=2
bp=sp+1
R1=BP+5
[bp+1]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,30,',0,0
.dd LM2-_playS480
.dw 0x0d,0x0a
.code
LM2:
LBB2:
.debug
.dw '.stabn 0x44,0,31,',0,0
.dd LM3-_playS480
.dw 0x0d,0x0a
.code
LM3:
R1=0 // QImode move
[BP]=R1 // QImode move
L3:
R1=[BP] // QImode move
CMP R1,0 // QImode test
JNZ L10 // QImode EQ
PC=L6
L10:
pc=L4 // Indirect jump
L6:
.debug
.dw '.stabn 0x44,0,33,',0,0
.dd LM4-_playS480
.dw 0x0d,0x0a
.code
LM4:
LBB3:
R1=3 // QImode move
[SP--]=R1 // QImode move
R1=3 // QImode move
[SP--]=R1 // QImode move
R2=[bp+1] // QImode move
R1=[R2] // QImode move
[SP--]=R1 // QImode move
call _SACM_S480_Play // call with return value
SP=SP+3
.debug
.dw '.stabn 0x44,0,34,',0,0
.dd LM5-_playS480
.dw 0x0d,0x0a
.code
LM5:
L7:
call _SACM_S480_Status // call with return value
R2=R1&1
CMP R2,0 // QImode test
JZ L11 // QImode NE
PC=L9
L11:
pc=L5 // Indirect jump
L9:
.debug
.dw '.stabn 0x44,0,35,',0,0
.dd LM6-_playS480
.dw 0x0d,0x0a
.code
LM6:
LBB4:
call _Clear_WatchDog // call with return value
.debug
.dw '.stabn 0x44,0,36,',0,0
.dd LM7-_playS480
.dw 0x0d,0x0a
.code
LM7:
call _SACM_S480_ServiceLoop // call with return value
.debug
.dw '.stabn 0x44,0,37,',0,0
.dd LM8-_playS480
.dw 0x0d,0x0a
.code
LM8:
LBE4:
pc=L7 // Indirect jump
L8:
.debug
.dw '.stabn 0x44,0,38,',0,0
.dd LM9-_playS480
.dw 0x0d,0x0a
.code
LM9:
LBE3:
.debug
.dw '.stabn 0x44,0,31,',0,0
.dd LM10-_playS480
.dw 0x0d,0x0a
.code
LM10:
L5:
R1=[BP] // QImode move
R2=R1+1
[BP]=R2 // QImode move
pc=L3 // Indirect jump
L4:
.debug
.dw '.stabn 0x44,0,39,',0,0
.dd LM11-_playS480
.dw 0x0d,0x0a
.code
LM11:
LBE2:
.debug
.dw '.stabn 0x44,0,39,',0,0
.dd LM12-_playS480
.dw 0x0d,0x0a
.code
LM12:
L2:
sp+=2
pop bp from [sp]
retf
.endp // end of playS480
.debug
.dw '.stabs "num:p11",160,0,0,5',0x0d,0x0a
.CODE
.debug
.dw '.stabn 0xc0,0,0,',0,0
.dd LBB2-_playS480
.dw 0x0d,0x0a
.code
.debug
.dw '.stabs "i:4",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabn 0xc0,0,0,',0,0
.dd LBB3-_playS480
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xc0,0,0,',0,0
.dd LBB4-_playS480
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xe0,0,0,',0,0
.dd LBE4-_playS480
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xe0,0,0,',0,0
.dd LBE3-_playS480
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xe0,0,0,',0,0
.dd LBE2-_playS480
.dw 0x0d,0x0a
.code
.debug
.dw '.stabf ',0,0
.dd LME1-_playS480
.dw 0x0d,0x0a
.code
LME1:
.code
.debug
.dw '.stabs "delay3s:F19",36,0,0,',0,0,offset _delay3s,seg _delay3s,0x0d,0x0a
.CODE
.public _delay3s
_delay3s: .proc
.debug
.dw '.stabn 0x44,0,42,',0,0
.dd LM13-_delay3s
.dw 0x0d,0x0a
.code
LM13:
// total=1, vars=1
// frame_pointer_needed: 1
push bp to [sp]
sp-=1
bp=sp+1
R1=BP+4
[BP]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,43,',0,0
.dd LM14-_delay3s
.dw 0x0d,0x0a
.code
LM14:
LBB5:
call _RunTime2Hz // call with return value
.debug
.dw '.stabn 0x44,0,44,',0,0
.dd LM15-_delay3s
.dw 0x0d,0x0a
.code
LM15:
R1=0 // QImode move
[_FailTimes]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,45,',0,0
.dd LM16-_delay3s
.dw 0x0d,0x0a
.code
LM16:
L13:
R1=[_INTflag] // QImode move
CMP R1,0 // QImode test
JNZ L16 // QImode EQ
PC=L15
L16:
pc=L14 // Indirect jump
L15:
.debug
.dw '.stabn 0x44,0,47,',0,0
.dd LM17-_delay3s
.dw 0x0d,0x0a
.code
LM17:
LBB6:
call _Clear_WatchDog // call with return value
.debug
.dw '.stabn 0x44,0,48,',0,0
.dd LM18-_delay3s
.dw 0x0d,0x0a
.code
LM18:
R1=0 // QImode move
[_INTflag]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,49,',0,0
.dd LM19-_delay3s
.dw 0x0d,0x0a
.code
LM19:
LBE6:
pc=L13 // Indirect jump
L14:
.debug
.dw '.stabn 0x44,0,50,',0,0
.dd LM20-_delay3s
.dw 0x0d,0x0a
.code
LM20:
call _OffTime2Hz // call with return value
.debug
.dw '.stabn 0x44,0,51,',0,0
.dd LM21-_delay3s
.dw 0x0d,0x0a
.code
LM21:
LBE5:
.debug
.dw '.stabn 0x44,0,51,',0,0
.dd LM22-_delay3s
.dw 0x0d,0x0a
.code
LM22:
L12:
sp+=1
pop bp from [sp]
retf
.endp // end of delay3s
.debug
.dw '.stabn 0xc0,0,0,',0,0
.dd LBB5-_delay3s
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xc0,0,0,',0,0
.dd LBB6-_delay3s
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xe0,0,0,',0,0
.dd LBE6-_delay3s
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xe0,0,0,',0,0
.dd LBE5-_delay3s
.dw 0x0d,0x0a
.code
.debug
.dw '.stabf ',0,0
.dd LME2-_delay3s
.dw 0x0d,0x0a
.code
LME2:
.code
.debug
.dw '.stabs "main:F1",36,0,0,',0,0,offset _main,seg _main,0x0d,0x0a
.CODE
.public _main
_main: .proc
.debug
.dw '.stabn 0x44,0,58,',0,0
.dd LM23-_main
.dw 0x0d,0x0a
.code
LM23:
// total=1, vars=1
// frame_pointer_needed: 1
push bp to [sp]
sp-=1
bp=sp+1
R1=BP+4
[BP]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,60,',0,0
.dd LM24-_main
.dw 0x0d,0x0a
.code
LM24:
LBB7:
R1=0 // QImode move
[_FailTimes]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,61,',0,0
.dd LM25-_main
.dw 0x0d,0x0a
.code
LM25:
R1=0 // QImode move
[_sum]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,62,',0,0
.dd LM26-_main
.dw 0x0d,0x0a
.code
LM26:
R1=0 // QImode move
[_INTflag]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,63,',0,0
.dd LM27-_main
.dw 0x0d,0x0a
.code
LM27:
call _Clear_WatchDog // call with return value
.debug
.dw '.stabn 0x44,0,64,',0,0
.dd LM28-_main
.dw 0x0d,0x0a
.code
LM28:
R1=1 // QImode move
[SP--]=R1 // QImode move
call _SACM_S480_Initial // call with return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,66,',0,0
.dd LM29-_main
.dw 0x0d,0x0a
.code
LM29:
R1=0 // QImode move
[SP--]=R1 // QImode move
call _playS480 // call without return value
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