📄 implicit.h
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#ifndef _math_isosurf_implicit_h#define _math_isosurf_implicit_htypedef struct point { /* a three-dimensional point */ double x, y, z; /* its coordinates */} POINT;typedef struct vertex { /* surface vertex */ POINT position, normal; /* position and surface normal */} VERTEX;typedef struct vertices { /* list of vertices in polygonization */ int count, max; /* # vertices, max # allowed */ VERTEX *ptr; /* dynamically allocated */} VERTICES;#define TET 0 /* use tetrahedral decomposition */#define NOTET 1 /* no tetrahedral decomposition */extern "C" { char * polygonize(double(*function)(double,double,double), double size, int bounds, double x, double y, double z, int(*triproc)(int,int,int,VERTICES), int mode);};#endif
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