📄 object.h
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//// object.h//// Copyright (C) 1996 Limit Point Systems, Inc.//// Author: Curtis Janssen <cljanss@limitpt.com>// Maintainer: LPS//// This file is part of the SC Toolkit.//// The SC Toolkit is free software; you can redistribute it and/or modify// it under the terms of the GNU Library General Public License as published by// the Free Software Foundation; either version 2, or (at your option)// any later version.//// The SC Toolkit is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU Library General Public License for more details.//// You should have received a copy of the GNU Library General Public License// along with the SC Toolkit; see the file COPYING.LIB. If not, write to// the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.//// The U.S. Government is granted a limited license as per AL 91-7.//#ifndef _util_render_object_h#define _util_render_object_h#ifdef __GNUC__#pragma interface#endif#include <iostream>#include <util/keyval/keyval.h>#include <util/render/material.h>#include <util/render/appearance.h>#include <util/render/transform.h>namespace sc {class Render;class RenderedObject: public DescribedClass { protected: char* name_; Ref<Material> material_; Ref<Appearance> appearance_; Ref<Transform> transform_; friend class Render; public: RenderedObject(const Ref<Material>& = 0); RenderedObject(const Ref<KeyVal>&); ~RenderedObject(); const char* name() const { return name_; } void set_name(const char *); Ref<Material> material() const { return material_; } Ref<Appearance> appearance() const { return appearance_; } Ref<Transform> transform() const { return transform_; } void material(const Ref<Material>&m) { material_ = m; } void appearance(const Ref<Appearance>&a) { appearance_ = a; } void transform(const Ref<Transform>&t) { transform_ = t; } virtual void print(std::ostream& = ExEnv::out0()) const; // to be called only by derivatives of Render virtual void render(const Ref<Render>&) = 0;};class RenderedObjectSet: public RenderedObject { private: int capacity_; int n_; Ref<RenderedObject> *array_; protected: void render(const Ref<Render>&); public: RenderedObjectSet(int capacity = 10); RenderedObjectSet(const Ref<KeyVal>&); ~RenderedObjectSet(); int n() const { return n_; } const Ref<RenderedObject>& element(int i) const { return array_[i]; } virtual void add(const Ref<RenderedObject>&);};}#endif// Local Variables:// mode: c++// c-file-style: "CLJ"// End:
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