📄 polygons.h
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//// polygons.h//// Copyright (C) 1996 Limit Point Systems, Inc.//// Author: Curtis Janssen <cljanss@limitpt.com>// Maintainer: LPS//// This file is part of the SC Toolkit.//// The SC Toolkit is free software; you can redistribute it and/or modify// it under the terms of the GNU Library General Public License as published by// the Free Software Foundation; either version 2, or (at your option)// any later version.//// The SC Toolkit is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU Library General Public License for more details.//// You should have received a copy of the GNU Library General Public License// along with the SC Toolkit; see the file COPYING.LIB. If not, write to// the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.//// The U.S. Government is granted a limited license as per AL 91-7.//#ifndef _util_render_polygons_h#define _util_render_polygons_h#include <util/keyval/keyval.h>#include <util/render/object.h>namespace sc {class RenderedPolygons: public RenderedObject { public: enum Coloring { None, Vertex /*, Face*/ }; private: RenderedPolygons::Coloring coloring_; int nvertex_; int nface_; double** vertices_; double** vertex_rgb_; int** faces_; int* nvertex_in_face_; protected: void render(const Ref<Render>&); public: RenderedPolygons(); RenderedPolygons(const Ref<KeyVal>&); ~RenderedPolygons(); void initialize(int nvertex, int nface, RenderedPolygons::Coloring c = RenderedPolygons::None); void set_vertex(int, double x, double y, double z); void set_vertex_rgb(int, double r, double g, double b); void set_vertex_color(int i, const Color&c) { set_vertex_rgb(i, c.red(), c.green(), c.blue()); } void set_face(int iface, int v1, int v2, int v3); void set_face(int iface, int v1, int v2, int v3, int v4); int nvertex() const { return nvertex_; } int nface() const { return nface_; } int nvertex_in_face(int iface) const { return nvertex_in_face_[iface]; } const double *vertex(int i) const { return vertices_[i]; } double vertex(int i, int j) const { return vertices_[i][j]; } int face(int i,int j) const { return faces_[i][j]; } double vertex_rgb(int i, int j) const { return vertex_rgb_[i][j]; } int have_vertex_rgb() const { return coloring_ == Vertex; }};}#endif// Local Variables:// mode: c++// c-file-style: "CLJ"// End:
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