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📄 polylines.h

📁 大型并行量子化学软件;支持密度泛函(DFT)。可以进行各种量子化学计算。支持CHARMM并行计算。非常具有应用价值。
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//// polylines.h//// Copyright (C) 1996 Limit Point Systems, Inc.//// Author: Curtis Janssen <cljanss@limitpt.com>// Maintainer: LPS//// This file is part of the SC Toolkit.//// The SC Toolkit is free software; you can redistribute it and/or modify// it under the terms of the GNU Library General Public License as published by// the Free Software Foundation; either version 2, or (at your option)// any later version.//// The SC Toolkit is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU Library General Public License for more details.//// You should have received a copy of the GNU Library General Public License// along with the SC Toolkit; see the file COPYING.LIB.  If not, write to// the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.//// The U.S. Government is granted a limited license as per AL 91-7.//#ifndef _util_render_polylines_h#define _util_render_polylines_h#include <util/keyval/keyval.h>#include <util/render/object.h>namespace sc {class RenderedPolylines: public RenderedObject {  public:    enum Coloring { None, Vertex };  private:    RenderedPolylines::Coloring coloring_;    int nvertex_;    int npolyline_;    int *nvertex_in_polyline_;    int **polylines_;    double **vertices_;    double **vertex_rgb_;  public:    RenderedPolylines();    RenderedPolylines(const Ref<KeyVal>&);    ~RenderedPolylines();    void initialize(int nvertex, int npolylines,                    RenderedPolylines::Coloring c = RenderedPolylines::None);    int npolyline() { return npolyline_; }    int nvertex() { return nvertex_; }    int nvertex_in_polyline(int i) const { return nvertex_in_polyline_[i]; }    double vertex(int i, int j) const { return vertices_[i][j]; }    double vertex_rgb(int i, int j) const { return vertex_rgb_[i][j]; }    int polyline(int i, int j) const { return polylines_[i][j]; }    int have_vertex_rgb() const { return coloring_ == Vertex; }    void set_vertex(int, double x, double y, double z);    void set_vertex_rgb(int, double r, double g, double b);    void set_polyline(int i, int v1, int v2);    void set_polyline(int i, int v1, int v2, int v3);    void set_polyline(int i, int v1, int v2, int v3, int v4);    void render(const Ref<Render>&);};}#endif// Local Variables:// mode: c++// c-file-style: "CLJ"// End:

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