⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 render.h

📁 大型并行量子化学软件;支持密度泛函(DFT)。可以进行各种量子化学计算。支持CHARMM并行计算。非常具有应用价值。
💻 H
字号:
//// render.h//// Copyright (C) 1996 Limit Point Systems, Inc.//// Author: Curtis Janssen <cljanss@limitpt.com>// Maintainer: LPS//// This file is part of the SC Toolkit.//// The SC Toolkit is free software; you can redistribute it and/or modify// it under the terms of the GNU Library General Public License as published by// the Free Software Foundation; either version 2, or (at your option)// any later version.//// The SC Toolkit is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU Library General Public License for more details.//// You should have received a copy of the GNU Library General Public License// along with the SC Toolkit; see the file COPYING.LIB.  If not, write to// the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.//// The U.S. Government is granted a limited license as per AL 91-7.//#ifdef __GNUC__#pragma interface#endif#ifndef _util_render_render_h#define _util_render_render_h#include <util/class/class.h>#include <util/render/appearance.h>#include <util/render/material.h>#include <util/render/transform.h>#include <util/render/stack.h>namespace sc {class RenderedObject;class AnimatedObject;class RenderedObjectSet;class RenderedSphere;class RenderedPolygons;class RenderedPolylines;class Render: public DescribedClass {  protected:    Ref<Material> default_material_;    Ref<Appearance> default_appearance_;    Ref<Transform> default_transform_;    Stack<Ref<Material> > material_stack_;    Stack<Ref<Appearance> > appearance_stack_;    Stack<Ref<Transform> > transform_stack_;    virtual void push_material(const Ref<Material>& m);    virtual void push_appearance(const Ref<Appearance>& a);    virtual void push_transform(const Ref<Transform>& t);    virtual Ref<Material> pop_material();    virtual Ref<Appearance> pop_appearance();    virtual Ref<Transform> pop_transform();  public:    Render();    Render(const Ref<KeyVal>&);    virtual ~Render();    Ref<Material> default_material() { return default_material_; }    Ref<Appearance> default_appearance() { return default_appearance_; }    Ref<Transform> default_transform() { return default_transform_; }    void default_material(const Ref<Material>& m) { default_material_ = m; }    void default_appearance(const Ref<Appearance>& a) {default_appearance_ = a;}    void default_transform(const Ref<Transform>& t) {default_transform_ = t;}    virtual void clear() = 0;    virtual void render(const Ref<RenderedObject>&);    virtual void animate(const Ref<AnimatedObject> &);    virtual void set(const Ref<RenderedObjectSet>&);    virtual void sphere(const Ref<RenderedSphere>&);    virtual void polygons(const Ref<RenderedPolygons>&) = 0;    virtual void polylines(const Ref<RenderedPolylines>&) = 0;};class FileRender: public Render {  protected:    char* filename_;    char* basename_;    std::streambuf *sbuf_;    int delete_sbuf_;    int depth_;    char *get_filename(const char *objectname);    void open_sbuf(const char *objectname);    void close_sbuf();  public:    FileRender(const char * filename);    FileRender(std::ostream &o = ExEnv::out0());    FileRender(const Ref<KeyVal>&);    virtual ~FileRender();    void clear();    virtual void set_filename(const char *name);    virtual void set_basename(const char *name);    virtual const char *file_extension();};}#endif// Local Variables:// mode: c++// c-file-style: "CLJ"// End:

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -