📄 render.h
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//// render.h//// Copyright (C) 1996 Limit Point Systems, Inc.//// Author: Curtis Janssen <cljanss@limitpt.com>// Maintainer: LPS//// This file is part of the SC Toolkit.//// The SC Toolkit is free software; you can redistribute it and/or modify// it under the terms of the GNU Library General Public License as published by// the Free Software Foundation; either version 2, or (at your option)// any later version.//// The SC Toolkit is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU Library General Public License for more details.//// You should have received a copy of the GNU Library General Public License// along with the SC Toolkit; see the file COPYING.LIB. If not, write to// the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.//// The U.S. Government is granted a limited license as per AL 91-7.//#ifdef __GNUC__#pragma interface#endif#ifndef _util_render_render_h#define _util_render_render_h#include <util/class/class.h>#include <util/render/appearance.h>#include <util/render/material.h>#include <util/render/transform.h>#include <util/render/stack.h>namespace sc {class RenderedObject;class AnimatedObject;class RenderedObjectSet;class RenderedSphere;class RenderedPolygons;class RenderedPolylines;class Render: public DescribedClass { protected: Ref<Material> default_material_; Ref<Appearance> default_appearance_; Ref<Transform> default_transform_; Stack<Ref<Material> > material_stack_; Stack<Ref<Appearance> > appearance_stack_; Stack<Ref<Transform> > transform_stack_; virtual void push_material(const Ref<Material>& m); virtual void push_appearance(const Ref<Appearance>& a); virtual void push_transform(const Ref<Transform>& t); virtual Ref<Material> pop_material(); virtual Ref<Appearance> pop_appearance(); virtual Ref<Transform> pop_transform(); public: Render(); Render(const Ref<KeyVal>&); virtual ~Render(); Ref<Material> default_material() { return default_material_; } Ref<Appearance> default_appearance() { return default_appearance_; } Ref<Transform> default_transform() { return default_transform_; } void default_material(const Ref<Material>& m) { default_material_ = m; } void default_appearance(const Ref<Appearance>& a) {default_appearance_ = a;} void default_transform(const Ref<Transform>& t) {default_transform_ = t;} virtual void clear() = 0; virtual void render(const Ref<RenderedObject>&); virtual void animate(const Ref<AnimatedObject> &); virtual void set(const Ref<RenderedObjectSet>&); virtual void sphere(const Ref<RenderedSphere>&); virtual void polygons(const Ref<RenderedPolygons>&) = 0; virtual void polylines(const Ref<RenderedPolylines>&) = 0;};class FileRender: public Render { protected: char* filename_; char* basename_; std::streambuf *sbuf_; int delete_sbuf_; int depth_; char *get_filename(const char *objectname); void open_sbuf(const char *objectname); void close_sbuf(); public: FileRender(const char * filename); FileRender(std::ostream &o = ExEnv::out0()); FileRender(const Ref<KeyVal>&); virtual ~FileRender(); void clear(); virtual void set_filename(const char *name); virtual void set_basename(const char *name); virtual const char *file_extension();};}#endif// Local Variables:// mode: c++// c-file-style: "CLJ"// End:
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