📄 polysphere.cc
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//// polysphere.cc//// Copyright (C) 1996 Limit Point Systems, Inc.//// Author: Curtis Janssen <cljanss@limitpt.com>// Maintainer: LPS//// This file is part of the SC Toolkit.//// The SC Toolkit is free software; you can redistribute it and/or modify// it under the terms of the GNU Library General Public License as published by// the Free Software Foundation; either version 2, or (at your option)// any later version.//// The SC Toolkit is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU Library General Public License for more details.//// You should have received a copy of the GNU Library General Public License// along with the SC Toolkit; see the file COPYING.LIB. If not, write to// the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.//// The U.S. Government is granted a limited license as per AL 91-7.//// This is loosely based on a program by Jon Leech.#include <stdlib.h>#include <iostream>#include <math.h>#include <util/render/polysphere.h>#include <util/render/polygons.h>using namespace std;using namespace sc;static inline voidswitch2(int& i, int& j){ int tmp = i; i = j; j = tmp;}class edge { int vertex[2]; public: void set(int i, int j) { if (i == j) { ExEnv::errn() << "edge: bad nodes" << endl; abort(); } vertex[0] = i; vertex[1] = j; } int& v(int i) { return vertex[i]; }};class triangle { int edge_[3]; int orientation[3]; public: void set(int e0, int o0, int e1, int o1, int e2, int o2) { edge_[0] = e0; orientation[0] = o0; edge_[1] = e1; orientation[1] = o1; edge_[2] = e2; orientation[2] = o2; } void set(int e0, int o0, int e1, int o1, int e2, int o2, edge* edges) { edge& E0 = edges[e0]; edge& E1 = edges[e1]; edge& E2 = edges[e2]; if ( ((o0==0? E0.v(1): E0.v(0)) != (o1==0? E1.v(0): E1.v(1))) ||((o1==0? E1.v(1): E1.v(0)) != (o2==0? E2.v(0): E2.v(1))) ||((o2==0? E2.v(1): E2.v(0)) != (o0==0? E0.v(0): E0.v(1)))) { ExEnv::errn() << "triangle: bad edges or orientations" << endl; abort(); } edge_[0] = e0; orientation[0] = o0; edge_[1] = e1; orientation[1] = o1; edge_[2] = e2; orientation[2] = o2; } int& e(int i) { return edge_[i]; } int& o(int i) { return orientation[i]; }};static voidsubdivide(int level, int maxlevel, edge* edges, triangle* triangles, int nv, int ne, int nf, const Ref<RenderedPolygons>& poly){ int i; if (level >= maxlevel) { // fill in poly for (i=0; i<nf; i++) { edge& e0 = edges[triangles[i].e(0)]; edge& e1 = edges[triangles[i].e(1)]; int v0 = (triangles[i].o(0)==0? e0.v(0): e0.v(1)); int v1 = (triangles[i].o(0)==0? e0.v(1): e0.v(0)); int v2 = (triangles[i].o(1)==0? e1.v(1): e1.v(0)); if (v0 == v1 || v1 == v2 || v2 == v0) { ExEnv::errn() << "bad triangle" << endl; abort(); } poly->set_face(i, v0, v1, v2); } return; } int nv2 = nv + ne; int ne2 = 3*nf + 2*ne; int nf2 = 4*nf; edge* newedges = new edge[ne2]; triangle* newtriangles = new triangle[nf2]; // split the edges and compute the new points int ipoint = nv; int inewedge = 0; for (i=0; i<ne; i++) { // split the edges newedges[inewedge].v(0) = edges[i].v(0); newedges[inewedge].v(1) = ipoint; inewedge++; newedges[inewedge].v(0) = ipoint; newedges[inewedge].v(1) = edges[i].v(1); inewedge++; // find the midpoint and normalize to unit length double v[3]; v[0] = poly->vertex(edges[i].v(0), 0) + poly->vertex(edges[i].v(1), 0); v[1] = poly->vertex(edges[i].v(0), 1) + poly->vertex(edges[i].v(1), 1); v[2] = poly->vertex(edges[i].v(0), 2) + poly->vertex(edges[i].v(1), 2); double norm = 1.0/sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]); v[0] *= norm; v[1] *= norm; v[2] *= norm; poly->set_vertex(ipoint, v[0], v[1], v[2]); ipoint++; } // form the new triangles and the edges crossing the old triangles int inewtriangle = 0; for (i=0; i<nf; i++) { // the edges of the old triangles int e0 = triangles[i].e(0); int e1 = triangles[i].e(1); int e2 = triangles[i].e(2); // the orientations of the old triangles int o0 = triangles[i].o(0); int o1 = triangles[i].o(1); int o2 = triangles[i].o(2); // find the points in the centers of the old triangle's edges int p0 = nv + e0; int p1 = nv + e1; int p2 = nv + e2; // the edges obtained by dividing the old edges int e00 = 2*e0; int e01 = 2*e0 + 1; int e10 = 2*e1; int e11 = 2*e1 + 1; int e20 = 2*e2; int e21 = 2*e2 + 1; // connect the points to form new edges int ne0 = inewedge; newedges[inewedge++].set(p0, p1); int ne1 = inewedge; newedges[inewedge++].set(p1, p2); int ne2 = inewedge; newedges[inewedge++].set(p2, p0); // if original edges had reversed orientation, switch // ordering of split edges if (o0) switch2(e00, e01); if (o1) switch2(e10, e11); if (o2) switch2(e20, e21); // form the new triangles newtriangles[inewtriangle++].set(e00, o0, ne2, 1, e21, o2, newedges); newtriangles[inewtriangle++].set(e10, o1, ne0, 1, e01, o0, newedges); newtriangles[inewtriangle++].set(e20, o2, ne1, 1, e11, o1, newedges); newtriangles[inewtriangle++].set(ne0, 0, ne1, 0, ne2, 0, newedges); } subdivide(level+1,maxlevel,newedges,newtriangles,nv2,ne2,nf2,poly); delete[] newedges; delete[] newtriangles;}voidsc::polysphere(int level, const Ref<RenderedPolygons>& poly){ int i; // compute the number of vertices, edges, and faces int nf = 8; int ne = 12; int nv = 6; for (i=2; i<=level; i++) { nv = nv + ne; ne = 3*nf + 2*ne; nf = 4*nf; } poly->initialize(nv,nf); // Fill in the first level, an octahedron. // the vertices poly->set_vertex(0, 1.0, 0.0, 0.0); poly->set_vertex(1,-1.0, 0.0, 0.0); poly->set_vertex(2, 0.0, 1.0, 0.0); poly->set_vertex(3, 0.0,-1.0, 0.0); poly->set_vertex(4, 0.0, 0.0, 1.0); poly->set_vertex(5, 0.0, 0.0,-1.0); edge *edges = new edge[12]; edges[0].set(0, 5); edges[1].set(0, 2); edges[2].set(0, 4); edges[3].set(0, 3); edges[4].set(1, 5); edges[5].set(1, 2); edges[6].set(1, 4); edges[7].set(1, 3); edges[8].set(5, 2); edges[9].set(2, 4); edges[10].set(4, 3); edges[11].set(3, 5); triangle *triangles = new triangle[8]; triangles[0].set(0, 0, 8, 0, 1, 1); triangles[1].set(1, 0, 9, 0, 2, 1); triangles[2].set(2, 0,10, 0, 3, 1); triangles[3].set(3, 0,11, 0, 0, 1); triangles[4].set(4, 0,11, 1, 7, 1); triangles[5].set(5, 0, 8, 1, 4, 1); triangles[6].set(6, 0, 9, 1, 5, 1); triangles[7].set(7, 0,10, 1, 6, 1); nf = 8; ne = 12; nv = 6; subdivide(1,level,edges,triangles,nv,ne,nf,poly); delete[] edges; delete[] triangles;}/////////////////////////////////////////////////////////////////////////////// Local Variables:// mode: c++// c-file-style: "CLJ"// End:
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